Here it is! Kyte's Command (KC) allows you to extract and decompress both ZLB and LZO files from the SFA kiosk and retail disc! It can also convert decompressed texture files to .TPL (Nintendo GameCube / Wii texture format, search "Chadsoft CTools" for a TPL viewer) and then convert them to PNG, which can be viewed by any picture viewer. "Cool, I guess. So how the do I use this?" KC is pretty easy to use, but it does require a basic understanding of the structure of the SFA kiosk / retail ISO. Each model / texture file is a collection of individually compressed texture files. Before you can convert the textures within these files to .tpl or .png, you need to unpack and decompress them. To do so, click the button "Unpack + Decompress LZO / ZLB .bin"... After you selected a file KC will start to analyze, extract and decompress all files within the .bin file! Once that is done, select all decompressed texture files, and drag & drop them into KC. Make sure to check KC's preferences first, for instance, the "Convert to PNG" mode, which is kinda necessary unless you want to do something with the raw TPL files. KC should now convert the files to PNG (and TPL) files!
Example, We want to get PNG textures out of kiosk\Copy of swaphol\TEX0.bin. Copy the TEX0.bin file to an empty directory, to keep stuff organized. Extract + decompress the file using KC. Select the "Convert to PNG" and "Delete .tpl after .png conversion" options, then drag & drop all extracted files into KC. There you go! The most interesting stuff can be found in: insidegal swapcircle Copy of swaphol But all other files contain their own interesting/unused stuff as well! Note: you can extract + decompress ALL SFA compressed files, so also model files for example! Give it a try! So, that's kinda it! If there are any bugs, or if you have a feature request, or if you just want to say thank you, please send me a message PS. typing on an iPad is not fun.















