An announcement
(Re-)introducing: Warlock.
https://twitter.com/HugoPeters96/status/1260691246550519811
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@hugo-peters
An announcement
(Re-)introducing: Warlock.
https://twitter.com/HugoPeters96/status/1260691246550519811
Today is Jan 2020, you already said few more months and I don't see any fucking updates. I assumed your shit is a LIE lol.
Happy New Year, Phil. You could begin the new year by being a bit nicer to people, perhaps.
If you really want an update, then here you go:
I’m hard at work on my project (that was called Warlock, related to Dinosaur Planet using all (and new!) assets that were found on the kiosk disc) - even when I’m in a lounge at an airport.
Expect more updates to drop around April.
Peace.
Will your program Worlock for dinosaur planet ever be released?
Yes also *Warlock
I'm PROUD TO FINALLY UNVEIL the project I've been working on for the past few months as lead programmer (C++) and tech lead. Please check it out!
MusyX Player re-upload
So I just checked my messages and quite a lot of you asked me for a re-upload of MusyX Player... not sure why anyone still wants it, but here you go...
https://mega.nz/#!KhNw2JCS!xlPJ6G2awN0FlOWGmXooF9Hbo8TnYgEIU3tecLBv9kg
u dum lol
thanks
Discover the wonders of a folding world. Tengami is now available on the Wii U eShop! #NINDIES http://thndr.it/1t8hrcB
Hi Hugo! I just stumbled across your tumblr and noticed all of the work you've done with SHA hacking. I was wondering how the progress is going on Warlock. Not trying to rush it, but I'm really looking forward to trying it out! :D
Hey, sorry for my late response. I'm slammed with work for school right now, and I'm also doing some work on Beyond Two Souls. I will be releasing Warlock as soon as possible, but probably without model viewers due to technical limitations.
SFA beta font!
COMING SOON: Warlock : the universal Star Fox Adventures tool anyone can use!
It makes all the cool stuff available to people without the proper tools or knowledge to do stuff like texture viewing, etc.
Just load in the SFA retail or kiosk file (ISO / GCM), double click on a TEX file, click on an entry, and there it is! The first release will include a texture viewer, texture extractor (with options for multiple export types: raw, decompressed, TPL, PNG, BMP), a very basic and early BLOCK model viewer (for modXX.bin / BLOCKS.bin) and a general file extractor. In the future I will include stuff like a file injector, which will allow you to do stuff like replacing textures!
The new version of Kyte's Command includes a fix for the corruption bug, which can result in these nice textures:
Of course, you shouldn't take these preview texture pages to do your eventual research, but get the individual files out using KC.
Those were all from kiosk\swapcircle\TEX0.bin & TEX1.bin! Also, don't forget those nice N64 c-stick icons, Kyte's icons, and the bigger, epic Tricky, Fox and Kyte icons!
Full changelog:
Decompressing goes much faster now!
Fixed extra checks that rejected files that didn't have LZO or ZLB magic's at 0x0
Added the option to use the alternating texture data offset, which fixes the corruption bug.
Added support for SCREENS.bin (drag and drop it on KC's main window)
Added the option to extract .BINs using the classic .BIN & .TAB combination!
Updated Kyte's icon to the non-corruption-fixed-version ;)
Added check on startup for missing DLLs
Included MSVCR110.DLL for people without .NET Framework...
Fixed some moar bugs
Download Kyte’s Command v1.0
Okay, here it is!!! Kyte’s Command (KC) allows you to extract and decompress both ZLB and LZO files from the SFA kiosk and retail disc! It can also convert decompressed texture files to .TPL (Nintendo GameCube / Wii texture...
Try installing this: http://www.microsoft.com/en-us/download/details.aspx?id=17851
To extract textures, you will need to have the SFA kiosk / E3 file extracted. Then you can take the TEX0.bin and TEX1.bin and KC will extract all textures within these files. Allows you to do much better research! :D
Download Kyte’s Command v1.0
Okay, here it is!!! Kyte’s Command (KC) allows you to extract and decompress both ZLB and LZO files from the SFA kiosk and retail disc! It can also convert decompressed texture files to .TPL (Nintendo GameCube / Wii texture format, search...
Does it give an error of some sort? And what part do you not understand? :)
Here it is! Kyte's Command (KC) allows you to extract and decompress both ZLB and LZO files from the SFA kiosk and retail disc! It can also convert decompressed texture files to .TPL (Nintendo GameCube / Wii texture format, search "Chadsoft CTools" for a TPL viewer) and then convert them to PNG, which can be viewed by any picture viewer. "Cool, I guess. So how the do I use this?" KC is pretty easy to use, but it does require a basic understanding of the structure of the SFA kiosk / retail ISO. Each model / texture file is a collection of individually compressed texture files. Before you can convert the textures within these files to .tpl or .png, you need to unpack and decompress them. To do so, click the button "Unpack + Decompress LZO / ZLB .bin"... After you selected a file KC will start to analyze, extract and decompress all files within the .bin file! Once that is done, select all decompressed texture files, and drag & drop them into KC. Make sure to check KC's preferences first, for instance, the "Convert to PNG" mode, which is kinda necessary unless you want to do something with the raw TPL files. KC should now convert the files to PNG (and TPL) files!
Example, We want to get PNG textures out of kiosk\Copy of swaphol\TEX0.bin. Copy the TEX0.bin file to an empty directory, to keep stuff organized. Extract + decompress the file using KC. Select the "Convert to PNG" and "Delete .tpl after .png conversion" options, then drag & drop all extracted files into KC. There you go! The most interesting stuff can be found in: insidegal swapcircle Copy of swaphol But all other files contain their own interesting/unused stuff as well! Note: you can extract + decompress ALL SFA compressed files, so also model files for example! Give it a try! So, that's kinda it! If there are any bugs, or if you have a feature request, or if you just want to say thank you, please send me a message PS. typing on an iPad is not fun.
Dinosaur Planet textures, early HUD, earlier HUD, beta logo, beta world map, and much more!
I introduce to you: Kyte's Command! A small program that does great things! Kyte's Command can extract both SFA's ZLB and LZO compressed files! Kyte's Command (KC) was initially designed to just convert textures, and it does that pretty well! More features come as I make 'em.
Here's a screenshot:
I will release KC very soon, probably today. Sidenote: KC has a way for searching the BIN files for any entry (ZLB, LZO and DIR (an unknown entry that is not compressed)), so it doesn't need a corresponding .TAB file!
Anyways, here are some pretty cool textures from DP and SFA, or both, or not at all. I don't know.
Early (?) world map:
Early moon texture:
Early logo (Star Fox Adventures: Dinosaur Planet) (it's very small)
Early Slippy (no one cares)
Early, beta (and final) HUD textures:
Earlier HUD textures (note Krystal's Disguise icon):
Very early HUD textures (yup, there's more) (note: for some reason, all these textures are slightly "corrupted", I don't know if it's KC or the textures themselves...)
Early map textures (I'm not sure if these are DP or SFA... probably early SFA with unused locations, kinda hard to see what they are due to the "corruption", plus they are in random(?) order).
Early enemy / character textures (ugh damn that corruption... possible a lot from DP though..)
Click here for the full sized image
There's a lot more for y'all to explore, a lot of beta textures like for the Arwing and what not, but I don't really see a point of posting those here. You can all extract everything once I release Kyte's Command!
So yeah, even though I haven't found Krystal's (the original) or Sabre's textures yet, or maybe I have but I don't recognize them, they could still be on the disc, but the chance is getting very slim now... :( But these textures are cool nonetheless.
And of course, the tag: fyeahdinosaurplanet
You guys like my new profile pic? ;)
More soon... :D
YAY
I managed to make a decompressor for the LZO compression! Only 1 texture for now, this could be from DP... haven't seen it before in ANY other ZLB compressed file! Now to make it all automatic...
It's smaller than SFA, only 64 x 64. I can't remember from what file I got this texture but I think it's from Copy of Swaphol.