Havenāt listened to The Silt Verses yet but from what I can tell itās about some idiot blond twink with the same name as my podcast mc who wants to drown people in the river

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Havenāt listened to The Silt Verses yet but from what I can tell itās about some idiot blond twink with the same name as my podcast mc who wants to drown people in the river
Welcome to The Buddie Creator Project
This tumblr blog is designed to spotlight the creativity of the buddies of tumblr, and also to run events and tags to keep the creative juices flowing throughout the year.
While we may put a focus on a tag (such as #BedBuddies being focused on writers), we welcome and encourage all art inspired by the prompts/tags and will always reblog <3
Buddie Creators Flash Fests
During the hiatus periods, we have been running weekly flash fests - this is a challenge to write a 500 word Drabble in response to a prompt within the time period of Sunday to Thursday. There is then some voting for categories to encourage everyone to read each otherās works.
You can join the community here: https://www.tumblr.com/join/VfkZsmTW
30 members, 25 posts about #911 abc #buddie #buddie flash fests ⢠A community for the flashfests hosted by Buddie Creators/the Buddie Nation
FAQs
What about other ships? We will be focused primarily on buddie. However, this is not exclusive and we may post other ships (henren, madney, etc) at times if buddie creators have made art around those ships.
We will not be sharing work of rival ships to buddie. No BuckTommy, no BuckTaylor, No BuckAbby, No EddieMarisol, etc.
What about works where it's a rarepair containing Eddie or Buck? We will unfortunately not be sharing these to the blog to remain consistent with our previous answer. However, if, for example, a fic is endgame Buddie or an edit briefly features other ships then we may share these on a case-by-case basis.
Who is running this blog? At the moment, the people running it are: @palzeddie, @penofpisces and @dbuckley118
How do I get your attention to reblog? You can either @ us, or you can use our tracked tag #tbcp-look
#BedBuddies
Introducing #BEDBUDDIES! Listen, Buck was LOOKING for places to live, he has not moved out. Letās fill in the blanks and have some fun this hiatus.
Use #bedbuddies on tumblr (and other social media )so your work can be found and shared. In addition to BedBuddies, use Buck and Eddie Share a Bed on AO3!
The Black Crown Project Will Return
UPDATE SEPT 2022: Teaser here! Blog post here!
āaye bete es cooming back and i jest know, alright? i jest know. thereās certain signs yeh look fer when yeh in a place as empty as this is.ā - Parlay
The What
Clerks, it has been too long. The Black Crown Project launched May 2013. It went offline October 2014. In July 2017, its author, Rob Sherman released an extensiveĀ archive with aĀ licenseĀ permitting anyone the ability to make anything with it, and in 2018 updated that to include commercial work.
The Black Crown Project was a multimodal narrative horror game with themes of disease, work, anthropology, and obsession, to name a few. It was released on the StoryNexus platform: the same platform which inspired me to make GAM3, a browser-based game engine, in January 2013. StoryNexus wouldnāt last much longer than Black Crown as a supported platform, and Failbetter (Fallen London, Sunless Sea) shifted their focus toward traditional games built in Unity.
I am Vael Victus of Tinydark Studio. In November 2020, Failbetter was able to provide us with a JSON dump of the entire game. Being that my engine was initially inspired by SN, I have been able to import much of the data intact and with a little bit of novel code, have somewhat restored the experience. Right now it lives in the form of a clunkily traversable archive available here:
https://www.theorbium.com/blackcrown/
Please note The Orbium will be rebranded sometime in 2021. You will simply have a Tinydark account. Iāll fix the above link when that happens.
The How
Pulling in the storylets was certainly a trial, but things are stable and Iām generally happy with the import process. What remains is the storylet (in GAM3: āeventā)Ā requirementsĀ and results. I could pull them in and start reconstructing the game, but the time isnāt right and it isnāt straightforward. More on that in the When section. For now, I would like to detail what Iād like to do with TBCP.
Iām happy to say the data is comprehensive enough that I can fully restore the game. In fact I can do better: a cursory probing suggests there were a few paths that may have been locked out due to bugs. I plan to restore the game and then improve it in the following ways:
Monetization.Ā Black Crown launched with per-storylet premium currency unlocks which, to memory, could easily total $25 per characterĀ if all were taken. I estimate restoring the Project will require a further 200-250 hours of my time and Iām happy to do it for free. So. Iād like to provide all Nex-locked content for a flat fee ofĀ $10Ā for the account. This will modestly help offset hosting costs. Any previously locked storylet branch would simply be playable on any character, and the ones that cleared conditions would be put on cooldown (which are like ability cooldowns in any game). I plan to brand this asĀ ābuying the gameā,Ā which additionally would bring with it unlimited character slots and a near-infinite boost to your action bank: such that you could play the game for very long sessions. Maybe other goodies like Discord roles.
Gameplay.Ā The action system will be present because actions are important to our genre. However, as per Tinydark design ethics, you will have a large bank of them, which should allow you to be away for 12 hours at a time before maxing out. Living Stories were events that fired on real-world time, but this made little sense in the context of Actions and were more a cheap way to pull the player back into the game. These events will now fire dependent on how many actions youāve spent: every 50, The Manger may pop up. You may slightly heal every 80 actions. I donāt remember digging to be a very engaging experience, so Iāll see if thereās any room for some risk-reward mechanics there.
Technology.Ā GAM3 far exceeds SNās capabilities. Multiple character slots, better event (storylet) structure and flow, a more responsive UI, detailed character pages; these are just a few things Black Crown will be able to have built-in from the start. The structure of the game will change somewhat due to the way we handle events. Weāre able to have as many child events as we like. Clerks possessing an Alexandrian memory may remember the intro to the game asked some questions, and each time, you would answer, read, hit the continue button, and then load up the next one. Instead youāll answer, read, and immediately be presented the next one. Itās also this improvement in structure that makes the Project a little more time-consuming to get just right.
Balance.Ā Progress via the main qualities was mostly irrelevant, either because the challenges were too hard or easy for your level to matter in them. Iāll be switching to the narrow difficulty scale for the main qualities. Iād like to invoke a small sense of character progression and the agency to strategicallyĀ āgrindā the stats. (not simply by spending more actions)
App.Ā We should have an app on the Android and Microsoft stores. Apple devices will be able to save the webpage as an app.
Some minor text edits. I may make the prose clearer where appropriate, but I wonāt risk corrupting (purifying) the soul of the game.
And Beyond?
What Iāve detailed above is what I consider the Story ModeĀ of Black Crown. It can exist that way forever and Iād be happy to provide the game as a Tinydark Studio offering. While I think I could eke out Shermanian prose if I stare at it long enough, I donāt think itās right to add any new story paths to the base game.Ā
I may be interested in exploring the realm of multiplayer roleplay and survival within the world of Black Crown. This would be its ownĀ āgame modeā and the prerequisite would be completion of Story Mode on a character, granting access to a Roleplay character. Iāve always been interested in reading playersā personal trottering notes (interpretations of the miasmae) and GAM3 will easily be able to produce them as items by the time Black Crown would be released.
The When
I am aiming to re-release The Black Crown Project in October of 2022. I assume Iāll release the app versions shortly after the web version is released.
The release is far away because my primary focus, once this very blog post is published, is on another game Iām developing. I can reasonably assume the bulk of its development will be done by Summer 2022, and Iāll take a break to let things settle while developing Black Crown. Some other factors:
TBCP needs to resurrect some features from Olde GAM3, namely the pool (ādeckā) system and maybeĀ the pyramid or ātriangleā leveling curve Fallen London is known for.
Housing the miasmae on their own page, preferably with trottering notes.
The time it will take to read through all of Rob Shermanās notes to better understand the game.
I think humanity is disease-fatigued right now and the whole three-feet-apart schtick may be a little out of season.
So yeah, get hyped. TBCP is coming backĀ āforever.ā The best source of updates is our Discord:Ā https://discord.gg/tjYTUGQ
May your inhalations be shallow and your exhalations be responsibly paced, Vael Victus
bonks u with this
:^)
[maya voice] baba booey
At one time, unease and disease could be used interchangeably with the meaning 'state of anxiety.' Now disease has taken on the meaning of 'illness.'
http://www.dailywritingtips.com/the-difference-between-un-and-dis/