Illusion (Technique)
A Technique that conjures up visuals, for all to see.
Base
Technique Type: Specialty / Support Performance: Standard Action Delivery: Conjuration Range: 30ft. Size: 5ft. Effect Type: Lingering Duration Tier (DT): Mn Duration: 1 minute (10 rounds) Saving Throw: User's [Cunning] vs Target's [Deduce]
The user of this Technique selects a location within range where a static illusion of their design will be conjured up. After it is conjured up, the user may move the illusion from its location by using a Standard Action.
When first spotted, the illusions prompt Deduce checks with a DC equal to the caster's Cunning check. Those successful in their Deduce checks can see the illusions for what they are. Otherwise they are fooled until closer examination (which prompts another Cunning VS Deduce, the latter of which is now granted a +4 bonus), or until any interaction that clearly exposes them occurs.
Upgrades
1 point:
Range Upgrade: +10ft.
Size Upgrade: +5ft.
2 points:
Duration Upgrade: +1 minute (10 rounds)
Animated: The illusions conjured up are now animated, granting a +4 bonus to the user's Cunning check. The user may also control the sequence manually as a Standard Action, granting an additional +4 bonus to the Cunning check.














