judayre replied to your post : ((someone should ask about this character I’m...
Tell us about this character you’re making!
tea-ess replied to your post “((someone should ask about this character I’m making))”
*slides over with a couple mugs of hot chocolate to share* do tell!
I just remembered I need to go looking for names... oops. Should be easy though and I already know what sort of thing I’m looking for.
So. It’s a ballerina from Brazil. Her family runs a capoeira school so she did a lot of that when she was little. After seeing a ballet, she was enamoured and started working towards that.
A nice place to start, right? Good strength, basic fighting, kind of wish it didn’t need to be Brazil but that’s only because I have zero knowledge about Portuguese
Anyway. She also has some shrapnel in her head. That shrapnel might be in the shape of a cowboy.
This cowboy was kind of blown up in some magic-y time-y sort of explosion. Hence why I’m calling him shrapnel; shrapnel doesn’t discriminate where it lands and I feel this is perfectly plausible with comic book logic. Whatever else, he was a rather talented/renowned/notorious fellow.
I figure the shrapnel will be rather new. The cowboy makes for a great skill tree. And is a good way to shake up her status quo. I need some details about the campaign to sort out some things but I figure she’ll be somewhat early career or end of school. Might have a knee that’s on the brink of a serious injury.
Also going to make her aro/ace and rather physical with friends. As the two of them start blending, they’ll back off a bit with friends and shift towards romantic attraction. Cowboy was a romantic. They’re flexible with pronouns but prefer they/them/their. And she’s definitely not pasty; dark beige skin, dark hair, brown eyes.
If the GM wants more in terms of powers, I’ll probably make her a mutant. It would feel a bit busy to me but this is for a game. She likely get powers to blow things up.