The 113 Wright Way from early version of Plesantview. Look at the shadows from the trees. They are soft as from the walls of the building. They are drawn by the CPU since the objects are considered an extension of terrain in this instance essentially. Perhaps such shadows for trees and characters were abandoned due to the fact that when editing the landscape, objects that had such soft shadows began to make some weird stuff.
More about shadows in The Sims 2 you can read here:
http://www.andrewwillmott.com/tech-notes#TOC-Height-Map-Shadows









