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(art by @prwllr on TikTok/Instagram/etc)
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(art by @prwllr on TikTok/Instagram/etc)
Idk if anyone has asked this before and ignore me if they have but what inspired you to make new dawn? Anything specific or did it just kinda appear one day? :3
Heya! Another OOC ask here—
To simply put it, I was building off of TFOne at the time—as it was the only continuity my friends were familiar with—to make a “earth arc” for it. Eventually you start adding so much and it becomes its own entity. At that point I just took all the training wheels off and started building the whole continuity, which meant changing aspects of TFOne.
And don’t worry, I love talking about this stuff and yapping about my dumb passion project. If the specific question has been asked in detail before, I’ll probably just link you to the post. Thanks for asking! I hope you have a great day.
A Brief Introduction to Archon
As Recorded by Senator Broadside
Archon does not rise to meet you, it waits for you to join it. Ninety-three percent of the world is ocean, and the rest exists only by permission—small islands, reef-cities, and Titan-anchored platforms that know better than to pretend they are permanent. I fit in there better than I ever did anywhere else. A mech who becomes a ship understands a planet that expects you to float before you fight.
Archon forges strong warriors, but stronger restraint. Its people move like the tide: measured, patient, and unstoppable once committed. They do not shout before battle. They do not waste motion. Watching them train is like watching the sea decide where it will break.
Their medicine is the finest I have ever seen. Damage is treated as something to be listened to, not erased. Healers work with a precision that borders on reverence, and no one is left behind simply because they can no longer fight the way they once did. On Archon, survival is not a privilege—it is a responsibility. A right.
The cities themselves feel alive. They shift with the currents, breathe with the planet, and care for their inhabitants on moving bases that adjust to the changing sea. Titans sleep beneath the waves, carrying hospitals, sanctuaries, and entire populations on their backs. The ocean does not threaten them. It shelters them.
Archon did not rush to war, and when it finally joined, it did so to protect—not to conquer. Even now, with the galaxy fractured and the future uncertain, Archon endures. Not because it refuses to change, but because it understands when to move.
If Cybertron taught us how to stand, Archon teaches us how to hold. How to adjust to the pressure.
Do you have any plans to incorporate other iterations into New Dawn? (Ex: Armada, Beast Wars, TFOne, TFP, etc).
Hey, Shortcake here,
Little out of character question here I’d love answer! The goal of New Dawn is to recreate a G1 style narrative with the outlook of modern transformers, a G1 rewrite in the modern era if you will. So to put it simply, they’re already here! New Dawn began as a “what if TFO had an Earth arc” between me and some friends, but spiraled into what you see today.
While the basis is G1, the backstory is very much informed by TFO. Large portions of my inspiration for this continuity are Armada. The Beast Wars cast exist, later, just not how you remember them. I’ve mixed Beastformers and Pretenders into one general idea that honors both without stepping on toes—I think.
As for Prime, Bulkhead and Knockout do make appearances on the main cast! I grew up with Prime, I love it, so don’t worry you’ll see lots of Prime-esque things. This is a huge passion project of mine focused on what I think of ideas and concepts, and finding a way to make them all work together instead of the very conflicting ideas we have had for so long.
Whether it be RID2001, IDW2, the Marvel Comics, or something far less niche—like Animated or the Bayverse—it’s definitely here in some way shape or form, promise.
Here’s a little synopsis of New Dawn:
For millions of years, the war between the Autobots and Decepticons ravaged their homeworld of Cybertron, eventually spilling beyond its surface and into the Seven Colonies. At the war’s darkest hour, Optimus Prime led a contingent of Autobots aboard a colony vessel known as the Ark, carrying thousands of dormant protoforms. Their mission was singular: to locate the Allspark and secure a future for their kind.
They did not escape unnoticed—Decepticon forces, led by Megatron, intercepted the ship in deep space. During the ensuing battle, the Ark was dragged into an unstable wormhole—and vanished.
In the summer of 1984, near the small town of Alderfalls, Oregon, two humans—Spike Witwicky and Carly Banes—uncovered the long-buried alien vessel. Their discovery reactivated the ship’s central intelligence, Teletraan-1, who restored Optimus Prime and his Autobots to life.
With the Autobots awakened once more, a war a million years old was reignited—this time, with Earth at its epicenter.
Now I feel is a good time as any to introduce our cast of characters, the main cast that is, a lot of characters exist and have lore here. If you guys want to hear about anyone specific, I’d love to add them to the list of profiles to write!
Decepticons:
Megatron
Soundwave
Starscream
Thundercracker
Skywarp
Knockout
Tarn
Thunderblast
Onslaught
Swindle
Vortex
Blastoff
Brawl
Autobots
Optimus
Bumblebee
Ratchet
Arcee
Chromia
Jazz
Wheeljack
Bulkhead
Thank you so much for your question and support! I’m really happy you’re enjoying my work. I love all of you guys, have a wonderful day.
Starscream et al.'s previous names seem very different from other names -- and the names they later chose. Is there a reason for that? Is it some sort of dialect or cultural thing?
// each clan on cybertron developed in isolation, with its own customs, values, and identities. a useful analogy would be that of many secluded human tribes being forcibly unified after conquest by a single dominant power. functionally, this is what occurred on cybertron. //
// after Sentinel Prime executed the Primes, he imposed walled city-states to regulate population movement and suppress cultural distinction. personal identity was treated as a liability rather than a strength. //
// the Seeker names originate from the Era of Primes, before Sentinel’s reforms stripped away individual and clan-specific identifiers. their survival is an artifact of a time when identity was still permitted to exist. //
The Cracker
// yes, that was indeed the profile recovered ‘bluuskkye77’. astute observation, captain obvious. //
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Thundercracker
"Power is not taken in a moment. It is maintained in every moment after."
Sex: Forged Mech (He/Him)
Home Colony: Cybertron
Designation: Seeker Vanguard
Alt Mode: Standard Seeker Tetrajet
Voice Claim: Liam O’Brien
Weaponry
Like all Seekers, Thundercracker is armed with arm-mounted null rays, capable of piercing adullium alloy and disabling even heavily fortified Cybertronians. Where Starscream favors precision and threat projection, Thundercracker uses his null rays to break lines, overwhelming enemies through sustained fire.
Thundercracker’s frame houses reinforced energon capacitors that allow him to generate devastating concussive shockwaves through atmospheric pressure manipulation. These sonic detonations can cripple ground forces, disrupt flight formations, and collapse structures without direct contact—earning him a reputation as a walking natural disaster on the battlefield. In addition, he was also forged with the Outlier ability to become temporarily intangible. This effect, however, places immense strain on his Spark. If active for too long, it will overheat and explode.
Backstory
Forged alongside Ulchtar and Vhalchtir into the upper strata of Cybertronian society, Draechor was always the most grounded of the trine. Where Ulchtar chased knowledge and Vhalchtir reveled in chaos, Draechor gravitated toward discipline, endurance, and responsibility. He trained as a frontline combatant, mastering aerial assault and formation warfare under his Intercessors’ watchful optics.
Draechor did not seek distinction—he sought stability. He believed strength existed to protect, not to dominate, and for a time that belief kept the trine balanced. Even as Ulchtar rose within the High Sciences Division and Vhalchtir tested the boundaries of sanctioned combat, Draechor remained the one who ensured they survived their own ambitions.
When Sentinel Prime’s deceptions began to surface, Draechor was among the first to believe Ulchtar’s fears. Not because of evidence—but because he trusted his cogmate’s judgment. He joined Operation: Star Scream not out of hunger for revolution, but out of certainty that Cybertron could not endure another false Prime. The escape from Iacon marked Draechor’s true breaking point. The firefight, the betrayal within the High Guard, and the lives lost hardened him in ways no training ever had. Beyond the Wall, as the New Seeker Clan took form, Draechor accepted a new name—Thundercracker—not as a severing of identity, but as an acknowledgment that the old world was gone.
Among the New Seekers, Thundercracker became their shield. He organized patrols, secured supply lines, and ensured their survival in the Badlands. While Starscream spoke of ideals and Skywarp laughed at the chaos of it all, Thundercracker built something that could last.
When Megatron rose, Thundercracker followed—not blindly, but knowingly. He recognized that Megatron represented inevitability, not righteousness. In war, Thundercracker became one of the Decepticons’ most reliable commanders, respected not for cruelty, but for consistency. He did not relish destruction, but he did not hesitate to wield it.
By the time Cybertron fell, Thundercracker had seen enough leaders rise and vanish to understand the truth Starscream would later embody: history favors those who remain standing. Still, where Starscream rules through ambition, Thundercracker endures through resolve—ever watchful, ever waiting, prepared for the moment when power once again demands a steadier hand.
A Brief History of Caminus
As Recorded by Senator Windblade
Caminus was never meant to endure.
When Cybertron first cast its colonies into the void at the tail end of the Era of Primes, ours was among the most unstable: a small world, volatile weather systems, thin energon veins, and a population forged too far from Vector Sigma’s direct influence. History expected failure. What we became instead was different.
Cut off from Cybertron’s rigid hierarchies, Caminus adapted. Without access to abundant energon or large-scale industry, we learned conservation, precision, and cooperation. Our forges favored finesse over brute strength; our culture prized motion and creativity. Transformation was not merely function—it was expression. To be Camien was to move.
We survived because we had to rely on one another. With Solus Prime lost, and no grand mythic mandates, leadership on Caminus was earned through service and trust, not lineage. Even our government evolved that way: Camien Senators were expected to listen first, speak second, and act last.
Contact with Cybertron came late, and when it did, it came with expectation. We were asked to align by the new Prime, to contribute to a war that had already devoured its homeworld. Caminus did not refuse—but we did not surrender ourselves either. We chose participation without obedience, alliance without erasure.
That choice would cost us dearly.
Caminus became a target—its innovation, its adaptability, its people were valuable to both sides of the war. We endured infiltration, extraction, and violence meant to break us into usefulness. Still, we held—even when our cities burned and our population thinned, we did not abandon who we were.
I was forged in the shadow of that history.
Caminus is not the loudest colony, nor the strongest. But we are proof that Cybertronians can become more than what they were designed to be. We are a reminder that survival does not require domination—and that change, though painful, is not the same as loss.
When the Second Great War closed, and Optimus Prime was cast into the same Oblivion as his adversary Megatron, Caminus once again found itself standing where others could not. In the silence left behind by vanished leaders and shattered command structures, it was Caminus that helped chart the way forward. From our halls came the framework for what would become the Seven World Senate of the current Era—a governing body designed not to rule the colonies, but to bind them together despite the fractured path ahead.
Through the Camien gift of Cityspeaking, we worked in concert with the Titans scattered across the Colonies, listening to worlds that had been broken and guiding them toward renewal. Cities were not merely rebuilt; they were understood. What had once been ruin was reshaped into coexistence, imperfect but alive.
We are not free of conflict. Factional unrest still ripples through Cybertronian society, and the scars of war have not faded. But Caminus has never waited for certainty before moving forward. We continue into new Eras not because the future is clear, but because stagnation is a slower kind of extinction.
We bend. We adapt. We endure. That is the Camien way.