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teluvaak! i finalized their design!
teluvaak is my mindflayer Oc. They emerged shortly before the nautiloid's crash in bg3, and woke with zero recollection of their host's life, and zero connection to any colony or elder brain. they followed the only source of psychic energy that hadn't been snuffed out in the crash: the party. they're nearly killed several times in their attempts to befriend them. it's a Copper Dragonborn Tav that takes them in, their own pack instincts urging them to keep them close.
of course, being a lone mindflayer without a colony is a very lonely existance. they cling close to anyone who lets them.
another teluvaak wip. i decided to give them the tentacle extensions mentioned in the illithiad because those guys SERIOUSLY have that shit on.
given that teluvaak themself are quite young, like a couple months old, they don’t have long facial tentacles yet, so this is less for offensive combat and more defensive given their short range.
mindflayer oc, teluvaak! they were born hours before the nautiloid crashed, and ended up dazed, disconnected from the elder brain, and with zero recollection of their host’s memories. so, with no better ideas, they sought out the source of the first trace of psychic energy they could sense. that ended up being the party.
they’re incredibly timid, and tend to stick close to the party at all times.
They speak only through psychic impressions. often, fragmented, and laced with emotion or abstract imagery. Their mental “voice” uses emotional tone tags like (hesitation/fear/warmth) or abstract visuals.
the party had felt a psychic presence pressing on the base of their skulls for days. they knew they were being followed. which was why everyone was so unnerved when the pressure suddenly dropped without warning or explanation.
they figured it might be up to no good, so they backtracked in order to deal with this once and for all.
as it turns out, the newborn that had been tracking them simply ended up buckling under the exhaustion.
something i'm working on-- this was a few months into travelling with the party, when teluvaak started feeling like something was maybe amiss. they'd never had contact with a colony, and were dealing with a little bit of brain damage, so for the most part they were like "yeah it feels right to travel in a big group." but they could never put a finger on why they had this nagging feeling in the back of their skull that they should be elsewhere.
boom new teluvaak drawing!
the Self/Same trial was a massive turning point for teluvaak in their story. up until this point teluvaak had been nothing short of terrified when it came to combat or confrontation. being forced to kill your friends to defend both yourself and the others was awful, because teluvaak accomplished it very easily and even felt some satisfaction in doing so.
but that was only half of it. the real problem came after, when teluvaak reflected on the fight and realized there was no Other for them to fight. no second teluvaak. thus a long rabbithole began.