devlog 1 - why am i doing this (and why you might care)
(patch note codename: “everything is held together with tape and also a little blood”) (08.25.25.)
hi. um. i don’t even know how to start this?? hey. i’m echoe. i’ve been making this game called Temporalia for a while now, and i guess i should probably talk about it somewhere other than my notes app and the 50 drafts of rambling i keep harassing my fiancé with at 3am.
so, Temporalia. it’s a time loop rpg about… holding on. like, really holding on. not in the hero's journey, “save the world!! triumph through perseverance!!” way, but in the messy “i don’t know if anything’s going to get better but i’ll try again tomorrow anyway because what else can i do” way. and i know that's all grimdark and depressing but this really is meant to be about hope.
you play as Leto, who’s stuck in this weird place i just call “the Void.” and it’s exactly that—empty but not empty, quiet but oppressive, always folding back in on itself. it's a whole different universe with different flora and fauna and people and places. genuinely this place has been in my head since fucking middle school and the fact i'm putting this place in my passion project as an adult now is a little surreal.
every loop starts the same. you wake up. you try again. you might get a little farther. maybe not. and the world notices. people notice. your friends notice — maybe not the fact that you're in a timeloop but the fact that you're changing. they start to change too — not because you’re changing everything, but because existing in repetition does something to people.
and i love writing that. i love when a game feels like it’s breathing with you, even if that breathing gets ragged sometimes. i love feeling like i'm breathing the air of the world i'm imagining. even if that air is.. terrible. that’s what i’m chasing here: something that feels alive, not because of flashy open-world nonsense, but because being there feels different than reality.
also. i added this thing called the Settings Person and they might be my favorite creature i’ve ever made? they literally live in the pause menu. they’re soft-spoken and curious, they ask you questions about yourself, and they remember your answers. like, for real—they remember. and if you ignore them for too long… well. they notice that, too.
right now i’m buried in dialogue and systems. trying to make sure Leto doesn’t sound like a robot when he’s tired, or too chipper when he’s breaking down. i really want him to be a person you can inhabit.
and honestly? i’m scared. it’s one of those projects that feels too big for me sometimes, too heavy. but then i see a scene click into place, or hear a piece of music that makes my chest hurt in the right way, and i think: yeah, this is why i’m doing it.
so. that’s where i’m at. i don't know how to end this, but. if you’ve read this far, thank you.









