Table felt like you are looking into a portal- as if you are a God looking down onto earth, or hellscape
Bird’s eye viewpoint- connection to skydiving or travelling in planes, sense of freedom, thrill, and escapism
The frame- the seating in a stadium, the audience. Also a separation device
Cards on the frame- pulls the characters out from the world and behind the frame with the viewer. Cards facing you suggest that this is your character.
Capitalism- are we complicit or are we victims? Are we the machine or are we victims of the machine?
Illusion of power, control, and distance
Frame also creates an invisible forcefield surface- what will breach this forcefield and will remain contained within it? Will the obelisk breach it?
AI cards- better feedback than I expected, yay- Eldritch (uncanny, otherworldly), HP Lovecraft, unseeable Gods, unattainable language. Feels like a glitch, matrix, or the moment when you’re trying to read in a dream but the words don’t make sense.
How much specific knowledge do we need to have to encounter this?
Game looks playable, but you don’t yet understand the nuances behind it, and don’t feel like you ever will, it feels overly complicated
Reply to previous note: But doesn’t that reflect the world we exist within? We don’t know what is going on but we do our best to keep going
Black hole, or rabbit hole. How much is too much, where it becomes conspiracy?
What is the symbolic language at play?
Tapping into cultural vernacular
Establishing rules, ways of engagement, or where to begin
Understanding the signs of a boardgame, but not understanding how to play this particular game- is this something I have intended, or not?
People who have experience of ‘gaming’ feel like this is more approachable, and know how to engage in it, whereas people who don’t have this experience can’t understand it
Video-game POV- feels like the map they give you for navigation and quest goals
UNLOCKED ROOMS- gauzy screen blocking out map
What access to different levels do we have? Is there an upgrade level, secret level? Is there a boss level? What do you have to do to earn it?
Who has access to what and when and how?
Level of knowledge, enchants or disenchants playing as a factor into how far you get
Unfinished shelf (the underneath and tucked away)- secrets, space, reveals and hides, has value to it- slow burning corridors, pathways to secret places and discoveries
Tabletop space- neutral space- relationship between the board and table, should the whole table be activated and alive? Visual image, digital images, Warhammer style diorama?- 3Dimensional space, rising and falling of pathways, emerging from flat surfaces
What is flat? What is image? What is dimension?
What material knowledge system it comes in
Mary McGregor Reid: DND models, ask Justine at the library if I could have a conversation with her
Rectangular shape of table- looks like TV screen. Dining table dynamics. All have a structural place, engagement and operation, hierarchy, competition and teamwork, opposite side suggests rivalry, whereas the person sitting next to you seems to be your team mate. Natural congregation around tables.
Dungeon Master having the head of the table- how is this different from the other seats? Seat as prompt. Image as signifier as it not being a players seat.
Stage of the game presented- has been it been played? Is it mid-game? Is it after the game has finished?
Do I want them to play or not? Performance? Someone sitting at the head of the table, or playing?
Prompts to INCLUDE or EXCLUDE people. Inviting or not?
Interactive, performative, or an object to look at? ENCOUNTER
Level of SPECIFICITY- level of buy-in. Fans want specifics of the story and invented mythology. Level of detail is crucial. LORE HUNTING. Fan cultures of internet culture and media- code, deep diving, easter eggs
“Ancient mythologies” in statement- too broad, needs to be specified
Ironic or serious? Celebration or critique?
Celine Frampton- AI- Four Apostles who witnessed the crucifixion. 4 different viewpoints around the event.
Triangulate the viewpoints on that history. Each God’s viewpoint on the same subject
Characterisation beyond card content of character
AI- loop over and over- AI dealing with human and emotional narratives- highlights the gaps and failures
AI- how do you know what is intentional and what isn’t? Incorporating the failures into the project
Reference to contemporary, or futuristic, places. Not just ancient. Familiarity
Battle Angel Alita (Manga)- garbage chute of razors
Two locations- how to get from A to B?
Material Investigation can be pushed - seriousness with the treatment of materials, materials that are weighty, cold, feel ancient
Small resin trinkets- 1:4 scale, feels like a reward, or token to be won
Items, physical inventory. Things. Materiality to make things mire substantial