TERRA #1
Art project by Matteo Zamagni uses the Unreal graphics engine to generate realtime effects to abstract 3D terrapatterns:
The first of a series of iterations on the exploration of real-time Environments for live art performances. All the content have been performed live with Unreal Engine and subsequently edited for demonstration purposes. The sequence of events, lighting, environment, atmosphere, and so forth change accordingly to sound or triggered remotely live via OSC at all times.
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