Shadow Walk (Technique)
An elusive and hasty way of moving, typical of vampires and other dark beings.
Base
Technique Type: Combat / Specialty Performance: Movement Delivery: Self Effect Type: Lingering Duration: 1 round
There being no universal term for the type of super-speed or evasiveness that vampires as well as being such as Akuma’s Street Fighter will sometimes employ, one in which they will move from one spot to another in an unusually elusive and disorienting way, it has been deemed in this system as Shadow Walk.
Shadow Walk is performed by using the Movement part of one's turn, which is doubled for this Technique, the elusive movement granting a +10 to the user's Evasion during this round.
Upgrades
2 points:
Movement Upgrade: Movement is now tripled instead of doubled.
Shun Goku Satsu: In place of benefiting from a +10 bonus to Evasion for one round, the user may choose to end the technique as a follow-up Energy Imbued Attack that benefits from double their Potency at no additional energy cost.








