Powered Jump (Technique)
An energy-powered leap used to cross great distances and add momentum to melee attacks.
Base
Technique Type: Combat Performance: Movement Delivery: Self Range: 60ft. Effect Type: Instant
Powered Jump is an action that can be used alongside standard Movement. Aside from the usual Energy consumed for performing a Technique, half of the user's standard Movement is also consumed to perform it. The user leaps a distance of up to 60ft. (or its currently upgraded Range), and they can make use of the powerful force behind it by applying it to a follow-up melee attack.
This follow-up melee attack benefits from a Potency bonus on top of any Potency bonuses added by imbuing the attack itself with Energy (i.e, in such cases, double the user's Potency is applied). This same bonus applies to momentum-based Techniques with a delivery of 'Contact'. Only the first strike in a series of momentum-based physical attacks receives the added bonuses of Powerful Jump, and these bonuses are only applied upon jumping a minimum of 60ft.
Upgrades
1 point:
Range Upgrade: +30ft.
2 points:
Powerful Takeoff: Adjacent subjects are challenged by a powerful shockwave generated by the force of the jump. Said subjects must roll a Guard check pinned against the user's Potency to avoid getting pushed back and becoming Downed. A failed check knocks the subject down, and pushes them away a total of up to 5ft. per the user's base Potency (not the result of the rolled Potency).












