The New Media Amusement Arcade: Music, Games and Films
New media has transformed the way we entertain ourselves. It has developed new oppotunities for storytellers, musicians and game developers in the creation and distribution of their product. Sporting events can be streamed to mobile devices. Kindles and other tablets have given us new platforms to read.
The low cost of technical equipment and variety of distribution platforms: game developers (device apps like iPhone), movie makers (YouTube), musicians (MySpace), have led a range of diversified content and the rise of what Leadbeater and Miller describe as the Pro-am revolution. We are now in an age of paticiptory media. Where users are the content creators.
This said, the convergence of these media platforms has opened opportunites for the commodified entertainment industries. Transmedia story telling inolves the collaboration of movie makers with game developers, web designers etc. This allows story tellers the opportunity to develop plots and characters in further detail. The Matrix franchise was the first to work this concept well. Jenkins describes transmedia story telling as “entertainment for the era of collective intelligence”.
The face of the entertainment industry has been modernised. The audience is now in a better position than ever to select content according to their personal taste and persuasion.
Flew, T. 2008. New Media: An Introduction (3rd Edition). Oxford University Press. Melbourne.
Jenkins, H. 2006. Convergence Culture: Where Old and New Media Collide. New York UniversityPress, New York
Leadbeater, C and Miller, P (2004). The Pro-Am Revolution: How enthusiasts are changing our economy and society. http://www.charlesleadbeater.net/archive/culture.aspx (accessed: 20th March, 2011)
Levy, S. (2006) The Perfect Thing: how the iPod Shuffles Commerce, Culture and Coolness, NewYour: Simon and Schuster
Singh, M. (2008). Bollywood's Viral Video in Time International (Canada Edition), Vol. 171, Issue 14 (accessed 18/03/2011)