Concepts:
CHARACTER:
Project "A"
Locate and destroy her original creator, Dr. Jay Buccanan, while surpassing the imperfections that led to her "birth"
A is the first successful human created and able for cellular manipulation. After an accident during her debut, A develops a consciousness. With her new mindset, she learns of Dr. Jays' plan to use her controlled cells to manipulate and weaponize the cells to transfer worldwide through his next creations. A sets out to defeat Dr. Jay before his plan is put into action while also battling the imperfections that led to her own creation.
Mostly mute. A learns fast due to her genetic creation, but when in the process of learning information she tends to break her perfect posture and tilt or lean. Pre-consciousness, A's genetic and biological design insisted upon her muscle's perfect posture and movements. Post-consciousness, this form in her posture, walk, and fighting remain stiff due to muscle memory, but as the game develops she loosens up and becomes more "natural". Despite her genetic upbringing, A's body is as fragile as a normal human's - in danger of sickness, injury, or death.
A is the player's character seen through a 3rd person perspective. Because of the emotional and mental effectiveness of the story, A acts as a sort of connector between the game's emotions and the player - the 3rd person perspective acting as a sympathy/empathy producer.
A's fighting technique is perfected, yet ridged. Her idle stance becomes more leaned and more natural over game-time. A, again, retains her past muscle memory but with her new consciousness she will loosen up and act more natural. She has normal human strength and agility, yet can climb and act more stealthily than the average human.
A is a female with an average-athletic body type. Her hair is short due to her recent "birth" and parted down the middle to expose her face. She wears a one- piece body suit for easy and flowing movements that is connected by a triangle badge on her left chest/shoulder to also protect her "heart".
A is to be viewed in 3rd person, mostly from the side or back. This relates to how she is to be this "public figure" to the world as the first created human (to be seen from the front), yet the past, tragic imperfections holds her, in her consciousness, from being that figure. A knows she is a product of past failures and would rather expose the evil of Dr. Jay and his plans than be a star of hope in the eyes of the human race.
This character is to be played throughout the entirety of the game. The player will play as Project A.
The character's name is, scientifically, PROJECT A. Simply, "A".*
*SPOILER: A changes her name, in acceptance to her human life, to Ambrose.
ENVIRONMENT:
Eerie feeling. The atmosphere of my game is not so much "dark", but shadowy. In a place where everything casts a looming shadow, it will look dark while also giving a feeling of claustrophobia. Mostly isolated, the only company to the player in this environment are the bugs, destroyed toys and dolls, and main "monsters" of the game. Even the monsters themselves act stealthily and without much noise. The sound of the environment includes the wind, clacking together toys, and the occasional monster growl or hiss.
The building this map takes place in was an old toy store/warehouse. After the infestation of "the monster", the building was shut down and the toys left to rot and decompose. In fear of releasing whatever-it-is in the building, it was left closed off to the rest of the world.
This map takes place in the fall of 1845. The store/warehouse itself is located just beyond the city of "Lourdes". ((similar to London, England. ))
The map takes the player through the warehouse as they are tormented by the monster and forced to face the horrific, decomposed dolls and "toys" of the 1800's. Some toys will suddenly move or play their own music, causing the player to lose sanity while the beast within the game will cause hallucinations through the use of mirrors and noise.
This map is meant to expose the player to the common human fear of "possessed" toys, isolation, and the ever-looming pretense of an unknown figure/beast. This map will play upon the player's curiosity, fears, and emotional stability as they move through the map and it's ever-changing, yet ever-dark scenery and "enemies".











