Devblog 4th - 12th Dec
Another Week, another step closer to seeing the close of the current development phase of Throwing The Habit. In a weeks time I will be showing Throwing the Habit (along with Tether Trouble) and the SAE Perth Student Showcase. Over the past two weeks I have started to see exactly how unready Throwing the Habit is for this type of situation.
Over the past week I have made a mad dash to finish up a working build. Ready to be submitted for marking today. So over the past week I have exhausted all my resources into, fixing all the last bugs in the game, implementing audio through the use of FMOD Studio integration in Unreal Engine 4, alongside finishing the last touches to the visual effects. But to my own doubts I did manage to the game working and ready for submission (despite some of the event-driven audio not importing into Unreal properly).
Due to short time frame in which I had to finish the project I had to end up cutting out any extra puzzles except the physics pickup puzzle and the piecing back together a picture puzzle as well as the withdrawal effects that can affect the player. This allowed for me to focus more into getting the more clear and more important requirements for the final submission. Hopefully I will be able to plan my workflow and time better from this moment on (as well as not aim at such unrealistic goals).
Over the next week I will be putting any finishing touches as well as any feedback into Throwing the Habit to have it into a finished state for the Showcase. Alongside working on Throwing the Habit I will be working to have the mini-map ready for Tether Trouble to allow for players to traverse the mazes easier.
















