Rage (Technique)
At the cost of the user's self-control and mental prowess, their physical attributes are significantly increased.
Base
Technique Type: Combat Performance: Full Round Action Delivery: Self Effect Type: Lingering Duration Tier (DT): Mn Duration: 1 minute (10 rounds)
First and foremost, an individual in Rage has their Guard, Deflection, Evasion, and Resistance increased by 10, while their Deduce, Cunning and Willpower are decreased by just as much. Additionally, their melee Attack and Grapple attempts are also increased by 10, while the Damage Output of actions affected by the force of physical input (including Techniques) gains the benefit of a +1d4 bonus for every point of Physique the user has.
Secondly, in their Rage, the individual is locked into performing destructive physical actions, whether they are Standard Actions or a Full Round Action. When it comes to Techniques, they may only perform Combat Techniques with a Delivery of [Contact], and which are clearly applying physical force (i.e, no Techniques such as Life Drain).
A Raging individual targets either those closest to them or those calling the most attention.
The effects of Rage can be cancelled out by Techniques such as Calm.
Modification
Requirement: [Delivery: Self], [Duration Tier: Mn or less]
As a modification, the feature activates its effects alongside those of the existing self-targeting Feature.
Upgrades
2 points:
Duration Upgrade: +1 minute (+10 rounds)
3 points:
Trigger: This upgrade allows the user to designate a trigger, a specific set of circumstances that cause the Technique to activate as a Free Action. The trigger must be balanced; it cannot be something designed to be consistently and conveniently triggered by an ally or the user themselves as a free way of activating this Technique with little to no repercussions (i.e. no metagaming). This is left up to the GM's discretion.
4 points:
Anger Management: The raging individual may now select its targets (which includes objects), but is still locked into performing destructive physical actions during their turn.











