Skyrim By Democracy: The Wonders of Plunder
Wrathberry had come to the conclusion that Solitude had too many rich people. Thus, she decided to dip her toes into freelance wealth redistribution.
Wrathberry left Lydia in the vegetable garden and changed into her larceny clothes. Said "larceny clothes" looked a lot like her rainy-day clothes, but never mind.
First on the agenda was Vittoria Vici's house. Vittoria wasn't home, so Wrathberry had an easy time sneaking through the well-furnished home, helping herself to stuff.
Since she hadn't got easy access to a fence, Wrathberry stuck to stealing lightweight items, things like potions or ingredients she could use, and money. There was plenty to choose from; wealthy Solituders seemed to love having potions and soul gems on their shelves, and a few fine outfits stuffed in every wardrobe.
Vittoria's house seemed to be built on top of a warlock's lair. Wrathberry suspected it was from one of HeraclesJones's dungeon mods, and not Vittoria hiring the cheapest surveyor on the market. She still beat up the necromancers, of course, and helped herself to their treasure.
Their greatest "treasure", of course, being the view.
"Yo... If Solitude was called, like, Kansas for some reason, I totally wouldn't think we're in freaking Kansas any more!" breathed Wrathberry, staring at the multicoloured sky.
Next on the agenda was Erikur's house. Erikur had a bit of a reputation, which was soon confirmed when Wrathberry overheard him talking to his pal Melaran.
Erikur had some top-quality potions to steal. For a brief moment, Wrathberry wondered if her theft was going to get his servants in trouble. Then she remembered he didn't have any servants, so it was fine.
After Erikur's house came Bryling's house, where again Wrathberry found plenty of free clothing. It was getting late by then, and Bryling had already gone to bed...
...allowing Wrathberry to try a daring theft indeed.
An amethust, some money, a key, a garnet; with delicate, methodical movements, Wrathberry plucked them all from Bryling's pockets. She wondered briefly why Bryling was sleeping in her clothes, with all her jewellery and bowls of fondue. She concluded it must have been to discourage thieves.
Sadly, when Wrathberry tiptoed past Bryling's housecarl, her luck ran out. While he hadn't seen any crimes he could pin on Wrathberry, he could certainly throw her out, and thus was Wrathberry thrown out. Of the building.
The night was drawing in now, but it didn't feel right to leave the Jarl of Solitude unburgled. Wrathberry was surprised to find the Blue Palace still open to visitors, and when she headed upstairs, whistling nonchalantly, she found a meeting going on.
It seemed like the people of Dragon Bridge were worried about Wolfskull Cave, enough to send someone to warn Jarl Elisif the Fair about it. Jarl Elisif, caught between her responsibility to Haafingar and the recent budget cuts, agreed to send a few extra soldiers to Dragon Bridge. And hire, er, someone to investigate the cave.
A seldom-heard sense of responsibility flared up in Wrathberry's heart. If there was something dangerous inside Wolfskull Cave - an Oblivion Gate, maybe, or an agoraphobic dragon - wasn't it her duty to hide behind Lydia while she dealt with it?
"Um," said Wrathberry, "Bryling? Lady, weren't you like, sleeping at home five minutes ago?"
What should Wrathberry do now? (After fetching Lydia, organising her bags, paying for Bryling's silence and going to bed, of course.)
Agree to investigate Wolfskull Cave.
Take up Jaree-Ra on his job offer.
Chase up Captain Aldis about Angeline Morrard's daughter.
Chase up the East Empire Company about whatsername's spice shipment.
Go to Ustengrav and retrieve the Horn of Jurgen Windcaller.
Talk to everyone in Solitude. We still need more plot hooks.
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