Sometimes I really want to read a short summary of what to expect from a game⦠and thankfully people can also submit their summaries of games they played and help me (and others) find games that cater to their interests!
submitted by @lairofsentinel
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what to expect from THE UNCERTAIN (2) - LIGHT AT THE END
āContinuationā (not really) of the first game: The Uncertain - Last Quiet Day. In fact, itās not a continuation but a different point of view of the same story: now you control a human girl called Emily.
It is still a very obvious point & click game. Obvious in the sense that it explains outloud what you have to do or find, and feels like you are a dumb person who needs to be commanded because you are unable to follow the extremely simply logic of this game..Ā
Now you control a human girl called Emily, a good aspect is that, at least, she walks faster than the robot in the previous episode.Ā
The relationship between the human survivors is very awkwardly written. It feels like a very cheap hollywood movie, with little stuff making some sense: for example, among the survivors there is a guy who has all the skills to be the leader of the group, yet, they decide that the best one suited for being a leader is a young woman in her early 20, with zero experience in survival skills, logistics, or⦠basically anything.Ā
The humans donāt blink, so the whole scenes are very strange and weird.
Very short game: it lasts around 4 hours.Ā
It finishes at the same point where the first game did it, the only difference is that, in this game, you have been following the humansā point of view
In this game you belong to a group of humans that live in a hideout and go to the surface to look for food or medicines left in the abandoned stores. There is an intention to show how tense their relationship is due to the lack of comfort, meds, and food. Many of them have very irritable behaviour, but in general itās done in a terrible way. The whole plot of this game is to try to connect with other groups of survivors, to understand whatās happening with the robots. Unlike the Robotsā point of view, the humans donāt know that there is a discourse going on explaining that the humans have been extinguished. Humans only know, from their perspective, that the āday of the incidentā armies of robots took humans in vehicles and made them disappear forever.
In this task of trying to get contact with other survivor groups, they end up contacting the rebel robots from the first game, who inform the humans that they mean no harm and that they created a sanctuary away from the city, waiting for them.
āā- Gameplay? āā-Ā
You control Emily, a university student before the robots took control over humanity.Ā
āā- Characters? āā-Ā
The protagonist you play with: Emily, plus her group of humans made of an old black man; a mature man with a prosthetic leg, an old woman who always is cooking for the group, a young man with asthma, a young woman with a baby, and a very smart and fit young man who gives hints of having been part of the military before the world went to hell.
āā- Sadness level? āā-Ā
None. The writing is so clumsy and cliche and over-reacted that even if the situations they are in should cause sadness, the execution of the story makes it more cringey than sad.Ā
āā- Happy ending? Deaths? āā-
There is no ending, AGAIN. This game ends in the same exact form as the first one, with the only difference being that you do it from Emilyās point of view.Ā Apparently this game is released in episodes, but it was never said explicitly.