Devlog #10 – Adding Collision Conditions to Bush Object & more
What I worked on:
Modeled a bush in UE5 using the polygroup edit tool. Started with individual leaves, duplicated and arranged them into a full bush, and added branch-like stems for detail. 🌿
Followed a tutorial to set up collision so the bush doesn’t block the character — making it look like the player can actually hide inside the geometry.
Got crouching under objects and into tight spaces working with UE5’s built-in Crouch and Uncrouch functions. These run much smoother than the custom version I tried earlier, and big thanks to folks in chat who pointed me in the right direction a few streams ago!
What went wrong:
Still trying to access the editable Blueprint window for UE5’s built-in Crouch function so I can implement the node structure from the tutorial. Haven’t found it yet, which makes progress a bit tricky — but I’ll keep digging (and possibly hook into Uncrouch as well).
What’s next:
Add wind/physics to the bush so it moves naturally in the scene.
Continue building out the hiding mechanics for the character.
That’s all for now 👍


















