I draw my homebrew/comic characters incessantly but, these are the various Pathfinder characters I played over the years.
Theep: The Kobold cleric of Pharasma, Lady of Graves, and baby’s first tabletop character ever. A member of a society of white kobolds that were a little smarter than most due to a long-dead mage’s tinkering with their genes, and devout follower of Pharasma after he saw a vision of her in a near death experience. Though conceived as a chill, laid back guy, the stress of herding a party of sociopaths turned him into a much more clever, disciplined man of action. He died rather horribly in an encounter with an Illithid-Roper.
Martim Helevand: Marty to friends. Tiefling alchemist. After Theep died I decided to punish my D&D party by creating an awful pink shitwizard who used his dick like a dowsing rod for bad decisions and would do anything in the name of science. Hedonistic, impulsive, selfish, conniving and quick to homicidal anger. Frankly, one of the most fun characters I’ve ever played.
Zauber Oormod: Illithid-Insectiod Promethean Alchemist/Vitalist. From a Pathfinder game with a sci-fi slant, where I did an absolutely absurd amount of world building concerning an Inquisition of Mindflayers that sold out their elder brain to the galactic feds and created a new society from the ground up. They had a complicated House system where each individual was technically a clone of one of the Inquisition’s members, and they were much more free-wheeling about splicing their genes with other species. Oormod was a weird, monotone dude from a House specializing in medical tech who had kind of taught himself how to pretend to have empathy and bedside manner, but swung between laying it on too thick or not enough. However, his psychic connection to his Homunculus, Veers, had begun to cause him to be capable of a broader spectrum of emotions, which was something I was really looking forward to exploring because he had kinda mixed feelings about it. But, alas, the game kind of petered out.















