After a lot of redesigning here is what Thief Guilds looks like now. “Standard” cards you can gain each turn for free, creating a constantly growing and active experience. More “Thieves” to play with seems to help a lot too with keeping the game moving. Over all its starting to play more like the party game I was hoping it’d be! Hopefully soon I can settle on some good fun rules to put together a PDF or something for anyone to download and try. Too much tweaking rules each playtest still.


















