Rigging practice.
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Rigging practice.
After a lot of redesigning here is what Thief Guilds looks like now. “Standard” cards you can gain each turn for free, creating a constantly growing and active experience. More “Thieves” to play with seems to help a lot too with keeping the game moving. Over all its starting to play more like the party game I was hoping it’d be! Hopefully soon I can settle on some good fun rules to put together a PDF or something for anyone to download and try. Too much tweaking rules each playtest still.
Decided I would release a small project I created for last Christmas over 2 month. A full game with startup screen, randomly generated grid levels, combat system, persisting score and unlocks. If you wish to grab it and try it yourself, please feel free to! DOWNLOAD LINKS: 64b Download 32b Download As a fair warning, with this game being rushed out I took many shortcuts to get it done faster while still learning the best ways to write blueprints. Optimization was not the intention with a lot of the Blueprints, however the entire game is made within Unreal Engine 4′s Blueprint system All assets including sound effects, animations, models and textures were created by myself, excluding the single Music track a close friend was kind enough to whip together for me on short notice.
Few days ago I decided I wanted to make a Deck Builder. After a bit of play testing here and there, and some help from friends on what was in need of some mechanical tweaking (like the card levels) I’ve come up with this! Stars to represent levels of power on Stealth and Trap cards. Thief cards now have a value. Locations no longer share the Level system and set down some rules for balancing for myself. Few more play tests and then throwing together a Rules PDF then I’m releasing this out to the world!
Yesterday I started working on a “Deck Builder” Free for All card game. This is in Tabletop Simulator on Steam and the cards were made in Gimp.
Calling it Thief Guilds.
Very simple, no pictures, 48 cards total so far. Plays a little like Dominion, players select the buy cards for “Stealth” and “Trap” cards which boil down to “Action” and “Reaction” cards in the end. However there isn't any Action combos or limited action/buys in this like there is in dominion.The objective is to have the most coins at the end of the game. Game ends when 3 Locations (the blue cards at the top) run out of coins. Lots of stealing coins from other players and locations. The Lv. in the corners are Difficulty level of a card. Stealth cards must equal or be greater difficulty level then the Location’s difficulty level they target. Trap cards must be equal or be greater level then the Stealth cards they react to. Still deciding if I like how it feels to play, if its fast enough and if it feels like enough strategy and fun competition is involved to replay.