f0x-inc said: Alrighty- here’s a really fun ask- how would a session go made up of all Thieves? A thief of each aspect : )
Ooh, boy, here we go! Okay, this is gonna be a crazy session. Thieves are by nature usually quite competitive, so having all the players as Thieves could result in Sburb turning into one big PvP match! I personally estimate this to be a terrible thing, but let’s see how well it works out...
So, let’s start by examining some of the more incidentally helpful players. The Thief of Void might be able to jump in an out of reality, using the Void as a medium to snatch resources from others (the ultimate sneak-thief!), or else focus on the non-existence of a thing and “steal” it, causing that thing to come into existence. Of course, unlike a Rogue, the Thief will be inclined to make direct use of this thing instead of paying it forward to the other players. The Thief of Rage will be capable of taking away the anger and volatile passions of the other players, which can actually be a big help...unless they need to be angry or hyped. Sometimes a little passion really helps us move forward! If things get bad, the Thief of Doom is actually one of the more directly helpful of their class, stealing the fate of another for themselves, effectively ganking someone else’s sacrifice to take the hit. Similarly, if they truly want to be helpful, the Thief of Time might even snatch someone out of danger from the past or future.
The Thief of Blood is much less of an obvious altruist, but has potential. At face value, they’re a player who takes away the relationships of others for their own gain, but conversely, they might actually use the bonds they have to accomplish some other theft, possibly to the group’s benefit. The Thief of Space, as recently discussed, can be both a needy worker and a devastating fighter, while the Thief of Hope is a player who simply won’t be stopped from taking what they know they deserve. Beware the Thief of Life - the power to steal away life is a dangerous thing, and the implication of them gaining extra ways to come back from death puts them at a huge advantage, if this session turns competitive!
We’ve seen what a Thief of Light can do, stealing the luck and knowledge of others for their own use, and a Thief of Heart will be a jealous caregiver, indeed. A Thief of Mind will be looking to exploit the plans of others and the Thief of Breath will regularly intercede and meddle with anyone who makes progress ahead of them. Yep, all around, this session feels like it’s going to be a mess with minimal player cohesion. Please, please, please remember that you’re all playing toward a single goal and that individual success is not mutually exclusive! Good luck!














