"Isso é uma Caça as Bruxas"
seen from Italy
seen from Russia

seen from Italy
seen from United States

seen from Singapore
seen from Türkiye

seen from Italy

seen from Türkiye

seen from United States
seen from South Korea

seen from United States
seen from United Kingdom
seen from Germany

seen from Germany
seen from Switzerland
seen from United States
seen from United States
seen from United Kingdom

seen from Indonesia
seen from United States
"Isso é uma Caça as Bruxas"
well it’s official…it’s over are never getting this because EA has passed on the pitch …..which was a shame because I read the story pitch and it was such a nice ending
admin-pipes replied to your post:
I struggle with my redemption arc waaay too much xD And as much as I love tew2 Admin… they really did mans dirty. He had so much potential 😭
They just put too much effort into making him look so fucking good only to scrap him! He was such a good antagonist with a crazy power + he was fuckin great to look at
Splatoon is going a pretty interesting Direction I think! This things got layers going for it and I love reading deeper into narratives... Honest, Marina seems to be more sympathetic, considering order brought her to friends, a purpose and a home (And considering how racist Inklings can be towards Octarians, to the point that they have to try hostile takeovers to try and escape their crappy but cool underground cities, I think she was lucky) Pearl just doesn't really seem to care despite being for the other side, and kinda is just dismissing her friends history in order to have fun, even if she is good natured about it and has a point in that she doesnt want conformity to make life sterile. Plus, she pretty much set up a Civil War on a whim because Marina had a different opinion. Both sides are idiots, but both sides have undeniable points, which I hope they REALLY tackle in Spla3n.
SOMEHOW I’M NOT SURPRISED??
full death transcript under the cut:
Alice: Asylum - Patreon Pitch Video
The world needs this !
Racing Post-Mortem
After finishing my final solo development game for this assignment, I have seen that creating games is a very tedious process. With that in mind, however, I was enjoying the development of creating the racing game more than the previous GDevelop projects. As it was a simple game, there was a limit to how much I could add without it being overwhelming to play, which is unfortunate as I wanted to add much more variants of obstacles and powerups. Understanding the limit only came after I had added the police car and noticing that even just keeping an eye on both the oncoming cars and the police whilst looking for powerups was enough as is. Overall, I would say my racing game was a successful game development attempt.
If I were to redevelop my prototype, I would make different variants of police cars to add different ways for the player to think while trying to avoid oncoming cars. I would have also liked to make the oncoming cars come down more frequently or faster as the game goes on, with an indicator as to where they are coming from so the player doesn’t immediately get hit later into the game.
If I were to change my original prototype, I would change the scene as the car gets further into the game, like a sand track or a city track that would have different police and different powerups. I also genuinely like the idea of a police helicopter chasing down the player after a certain point, where the player has to avoid ‘missiles’ that the helicopter will shoot on the road that the players can use to blow up oncoming and police cars.
The finished game ended up looking like this: