Fun times ahead for me!
Before I jump into the fun times, I feel like I should link my pixiv page. I don’t know why I upload stuff there, since that’s a site for Japanese folks and not us disgusting and worthless gaijin, but hey; why not?
http://www.pixiv.net/member.php?id=802438
I drew a few Sorcerland images on the 18th at 2am, six of which are actual sketches while one is just a really badly doodled set of clothes that I based the last five images on. Lewds are not my specialty, especially of dudes (I prefer a good pair of breasts and a nice, supple ass), but since I like the cast of this game so much, I decided to try my hand. You’ll find the drawings as my latest submission. On a related note; UPDATES WHEN? I’m sure the dev ran off or something, but I want more of this game. It’s about the only indie game I like, and it was only a dollar. Even if it’s a large demo, it felt like a real game; plenty of bosses, a storyline that was fleshed out (though I can’t read a damn thing other than names), and all sorts of details that made me enjoy. It’s about the only furry shit I’m willing to invest time in, other than Solatorobo and Tail Concerto.
I’d try wearing the costume in page 5. I could handle it...probably.
As for fun news; my childhood friend showed up today at my new house, freaking the hell out because I forgot to tell him I moved. He came to play a friendly game of “Tsuro of the Seas”, which neither of us knew how to play nor understood at first. It was fun when we finally figured it out, but our game was cut short when he offered me a sudden deal; be the lead art director for an indie game group. “HOLY SHIT YES” was what I immediately thought, since I majored in graphic design (I know, my sketches don’t reflect my degree), but I wanted to see first what I was getting in to. Turns out it’s a group of four folks, myself included. I’m the only art director, but the game being developed is being developed for Computers and phones; easy enough, since I tried my hand at making sprites for games before with a copy of RPG Maker VX Ace.
With the help of my friend, I set up a quick portfolio of the works I’ve done in pixel art over the years, as well as some other stuff like old drawings and some stuff I did in Photoshop when I was bored. I sent the makeshift portfolio to the lead developer and only programmer, and he outright said “I want you on the team”. I was outright surprised; I didn’t think my pixel art was that amazing. I then found out my friend praised me with high regard before coming over, so I felt almost pressured to say “Wait, let me make some more examples now”, but before I could, the lead asked me a few questions about random stuff. Turns out he and I are pretty much alike in tastes, so it’s was an instant join when I realized I could get along with this guy.
For about 5 hours, the three of us sat on a skype call to discuss the game and quick ideas. I’ll be honest; his story was VERY....unfinished. Fortunately, it was due in part to him being a one-man team before recruiting my friend and me. He did all the art, all the programming, and all the story from scratch, and he was stretching himself thin because of it. Luckily, he met my friend and gained a second brain for writing (He majors in martial arts, not literature, but he’s a damn good story teller), and they recruited me shortly after (I’m helping with the story as well, but mainly the art). The fourth person is the lead’s girlfriend, who I didn’t get to meet nor learn the role of this time.
The story, which is VERY MUCH BARE BONES, goes as follows; The player is dropped off by two mysterious folks in a city. A little girl wakes the player, and the player enters a forest, only to be booted out. An old man explains that it’s a spirit blocking his passage, and asks for your help in exchange for a simple method of bypassing the spirit. The endgame is that there’s four artifacts; three of which you collect, with the final one being in the final boss’ possession.
It’s a bit cliche, but again; it’s bare bones, and was done by one guy who admitted that he isn’t good with setting up a flow of events for a story. Luckily for him, my friend and I are prepared to fix the story to be more cohesive and less bland.
I’m stupidly excited to be the lead artist and art director for the group, although I’m the only artist. It doesn’t help that I just finished watching an anime called “Stella no Mahou”, about a single artist in a game development club. What kind of ridiculous coincidence is that? I’m not a cute girl, nor a hick! Either way, I’m absolutely stoked.
I do not have any examples of the game art yet, as today was just introductions and recruitment. Sometime down the road, I’ll post some work from the game, and if the lead makes a tumblr for info, I’ll link there.
What a wall of text. Anyway, (early) Merry Christmas to the possible one or two people who will see this!












