Another Towergirls doodle.
trying on a metaphor
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Another Towergirls doodle.
Some fusions for Towergirls, done in quick sketches. They’re all Mantis-based.
I redrew my Isabelle sketch for Towergirls’ Gen 1 expansion.
Fun times ahead for me!
Before I jump into the fun times, I feel like I should link my pixiv page. I don’t know why I upload stuff there, since that’s a site for Japanese folks and not us disgusting and worthless gaijin, but hey; why not?
http://www.pixiv.net/member.php?id=802438
I drew a few Sorcerland images on the 18th at 2am, six of which are actual sketches while one is just a really badly doodled set of clothes that I based the last five images on. Lewds are not my specialty, especially of dudes (I prefer a good pair of breasts and a nice, supple ass), but since I like the cast of this game so much, I decided to try my hand. You’ll find the drawings as my latest submission. On a related note; UPDATES WHEN? I’m sure the dev ran off or something, but I want more of this game. It’s about the only indie game I like, and it was only a dollar. Even if it’s a large demo, it felt like a real game; plenty of bosses, a storyline that was fleshed out (though I can’t read a damn thing other than names), and all sorts of details that made me enjoy. It’s about the only furry shit I’m willing to invest time in, other than Solatorobo and Tail Concerto.
I’d try wearing the costume in page 5. I could handle it...probably.
As for fun news; my childhood friend showed up today at my new house, freaking the hell out because I forgot to tell him I moved. He came to play a friendly game of “Tsuro of the Seas”, which neither of us knew how to play nor understood at first. It was fun when we finally figured it out, but our game was cut short when he offered me a sudden deal; be the lead art director for an indie game group. “HOLY SHIT YES” was what I immediately thought, since I majored in graphic design (I know, my sketches don’t reflect my degree), but I wanted to see first what I was getting in to. Turns out it’s a group of four folks, myself included. I’m the only art director, but the game being developed is being developed for Computers and phones; easy enough, since I tried my hand at making sprites for games before with a copy of RPG Maker VX Ace.
With the help of my friend, I set up a quick portfolio of the works I’ve done in pixel art over the years, as well as some other stuff like old drawings and some stuff I did in Photoshop when I was bored. I sent the makeshift portfolio to the lead developer and only programmer, and he outright said “I want you on the team”. I was outright surprised; I didn’t think my pixel art was that amazing. I then found out my friend praised me with high regard before coming over, so I felt almost pressured to say “Wait, let me make some more examples now”, but before I could, the lead asked me a few questions about random stuff. Turns out he and I are pretty much alike in tastes, so it’s was an instant join when I realized I could get along with this guy.
For about 5 hours, the three of us sat on a skype call to discuss the game and quick ideas. I’ll be honest; his story was VERY....unfinished. Fortunately, it was due in part to him being a one-man team before recruiting my friend and me. He did all the art, all the programming, and all the story from scratch, and he was stretching himself thin because of it. Luckily, he met my friend and gained a second brain for writing (He majors in martial arts, not literature, but he’s a damn good story teller), and they recruited me shortly after (I’m helping with the story as well, but mainly the art). The fourth person is the lead’s girlfriend, who I didn’t get to meet nor learn the role of this time.
The story, which is VERY MUCH BARE BONES, goes as follows; The player is dropped off by two mysterious folks in a city. A little girl wakes the player, and the player enters a forest, only to be booted out. An old man explains that it’s a spirit blocking his passage, and asks for your help in exchange for a simple method of bypassing the spirit. The endgame is that there’s four artifacts; three of which you collect, with the final one being in the final boss’ possession.
It’s a bit cliche, but again; it’s bare bones, and was done by one guy who admitted that he isn’t good with setting up a flow of events for a story. Luckily for him, my friend and I are prepared to fix the story to be more cohesive and less bland.
I’m stupidly excited to be the lead artist and art director for the group, although I’m the only artist. It doesn’t help that I just finished watching an anime called “Stella no Mahou”, about a single artist in a game development club. What kind of ridiculous coincidence is that? I’m not a cute girl, nor a hick! Either way, I’m absolutely stoked.
I do not have any examples of the game art yet, as today was just introductions and recruitment. Sometime down the road, I’ll post some work from the game, and if the lead makes a tumblr for info, I’ll link there.
What a wall of text. Anyway, (early) Merry Christmas to the possible one or two people who will see this!
In response to post 50768593 on 4chan’s /tg/ board, I quickly drew a bunch of Towergirls characters watching a very, VERY badly drawn Christmas play.
I drew this at 4 am. Why? Because I could.
Finally remembered my email to send a password reset.
>>47043532 is true. I moved over to using the Zetalian account because I forgot my password and email associated with this account.
https://www.tumblr.com/blog/zetalian
I’ll be posting from there from now on.
Bring back Sorcerland already! Or at least let us know if the dev is still alive somewhere!
Undertale
Having played Undertale through all three routes, here’s an honest opinion.
The game’s length is ridiculous. There’s a lot of points where something could have been resolved MUCH sooner, but it gets dragged out and you’re forced to sit through it. Never have I wanted a “Shut up and fight me” button so badly.
The setting is interesting; you’re in a cave, which is usual for a monster hangout. What’s not usual is that it’s a thriving, albeit small community much like a small suburban location for us. They’ve got a lot of buildings, but not many residents. Disregarding the death traps in almost every nice location, it wouldn’t be that bad of a place to live. Some of the setting locations are a bit over the top, such as the hotel near the end of the game and Alphys’ messy lab, but the rest feel nice.
The puzzles are simple, and not really worth mentioning. “They’re okay” is the best I could say.
The Music is nice. I don’t see the reason people hail it as amazing, as many other Indie games had better music. I do understand why people like it, since some of the songs are pretty great, but that’s it. Not award-winning great, just great.
Gameplay is a bit funky. It’s overworld controls are 8-way, but it uses simple sprites. This feels really weird, since usually low-bit sprites only go four ways. For those with annoying OCD, walking through a hallway just barely to the left of the center sucks. It’s not a big deal, but aesthetically it’s not that amazing.
Battle mechanics are pretty neat. When you choose to fight, you play a short timing minigame that, based on your performance, deals damage equal to how accurate you timed the four blips. When the monster attacks, you’re treated to a very tame bullet hell minigame for a few seconds. Of course, anyone who’s played a real bullet hell will have absolutely no trouble and think this is bad (I sure did), but I can see how it’d be a fun mechanic for people who’ve never experienced a small challenge in games.
Story was very...rocky. The story feels like it was very lacking outside of the Genocide route. I mean, in the Genocide route, you just kill everyone, while Pacifist and True Pacifist have you talk it out and take your time. Some side things that happen, such as silly date minigames, feel like they’re slapped on to the main story rather than completely optional. For example, the progression of the game in Pacifist brings you right to Papyrus’ house for a mock date. That was...unique, but when I realized it had nothing to do with the main story, I was a little upset. Papyrus and Sans were amusing, but the side stuff they pull you into is a bit annoying. The endings on all three difficulties weren’t all that impressive, especially True Pacifist. Flowey should have just been an asshole flower, not the soulless and evil reincarnation of Goat Jesus. That was awkward as all hell.
Characters. These were INCREDIBLY hit or miss, and I don’t remember all the names. I’ll keep them short and only on the main cast though;
-Toriel; Took me a while to realize her name was a play on Tutorial. She seemed incredibly shady at first, and I know she meant well, but that whole start where she treats you like her child was kind of creepy.
- Sans; The lazy bastard who helps you out at times. In Genocide, his fight was probably the most fun since he had all sorts of ridiculous mechanics to deal with. It’s a little stupid how he’s actually stronger than the final boss on Pacifist and True Pacifist, but he’s a good character overall.
- Papyrus; This guy is so awkward, but he’s great. Best character overall, hands down.
- Napstablook; Despite his lack of any emotion other than apathy, he’s really not that bad. He’s like a laid-back hippie without drugs and woodstock.
- Metaton; Box form Metaton was amazing fun. That is how you do a robot for comic relief. Metaton EX was also great, since he looked like a robot David Bowie with more glam. Pacifist route made him a cool character, especially how he gets hope from hearing his fans’ pleas for him to continue acting.
- Undyne; She seemed cool at first, with badass armor and lightsaber spears, but her gags were absolutely terrible. Didn’t care much for her, other than her theme music. She respects Dr. Alphys, and practically friendzones her in the True Pacifist route. That was pretty funny, but also pretty bad. She’s like a dense main character, which NOBODY WANTS. Dense characters are always brainless powerhouses, and Undyne fits the bill.
- Alphys; I wanted to gouge my eyes out. For the record, I watch anime, but I am so very glad I’m not this pathetic. Alphys made me feel good, but she was so bad as a character. Her awkward date with the player made it even worse, and that incredibly weak attempt at telling Undyne her true feelings was even more awkward.
- Asgore; What a way to make a badass name fit a worthless character. He’s a big softie, and it felt like a kick in the nuts when he gets killed by Flowey in Pacifist. I mean, I get that he’s trying to be peaceful with his methods, but killing lost children? What a douche. I don’t care that he wanted to help his people, he did it in a bad way. Toriel’s suggestions to his plans also sucked.
- Flowey; Never have I wanted to stomp on flowers more. Flowey is a great example of why you should never trust everyone you meet, in that he ALWAYS tries to kill you or mock you. Unlike the other monsters, he has no soul. I would’ve liked him more if I hadn’t found out the truth; he’s a genetically modified organism made by Dr. Alphys from the remains of the king’s son. Which leads to...
- Asriel; Should have just stayed as a dead kid. His story was charming, but then NOPE, HE’S FUCKING FLOWEY. He’s also an edgelord final boss in the True Pacifist ending when he absorbs the six souls. Let’s draw Toriel without boobs, slap some black eyeliner on it, and call it a new boss! Oh, and let’s add RAINBOW DEMON WINGS too! Screw your story, you shouldn’t exist.
Undertale is a nice game, but it’s not great or award-winning. This game gets way too much praise for something that’s not really all there. The fanbase is also one of the creepiest I’ve seen, on par with My Little Pony, the Sonic fanbase, and the general furry fandom. It’s nice that the game also has a little bit of homosexuality, with the two muscle dude guards and Undyne/Alphys, but that tiny detail gets so much praise that it’s sickening. I’ve also seen horrible things like Sans and Papyrus doing lewd stuff. I really, REALLY wish I never found out about this fanbase. It’s almost as sickening as when I was “treated” to Land Before Time rule 34. That was not pleasant, I’ll tell you what.
That’s my honest opinion about the main things in the game. If I had to give it a rating, I’d say 7/10 for Genocide, 3/10 for True Pacifist (just the ending), and 6/10 for Pacifist.
I drew Pablo Wonder last night. I really do miss Sorcerland, it was charming and fun. What happened to the developer?
私はブパ描いたロ·ワンダーの最後の夜。私は本当にソーサランド、それは魅力的で楽しかった逃すん。何が開発者に起こったのか?
http://www.pixiv.net/member_illust.php?mode=medium&illust_id=51679188
I miss this game and the Developer. Where did he go?
Fun Video Game Facts
Everyone already knows these facts, but I feel like posting them anyway.
Samus Aran, the main character of the Metroid Series, originally showed off that she was female at the end of the original Metroid on the Nintendo Entertainment System. Male gamers of that era were stunned by having a female main character.
Link, the hero of the Legend of Zelda series, is not Zelda. He is just some elven boy who happens to be the hero, and Zelda is the princess he saves.
Poison, a generic named villain in the Streets of Rage series, was a transvestite in Japan, but simply a woman in the West. Japan (in the past) confirmed for not knowing that men who get a sex change do not get a banging body. That ain’t how science works.
I’ve read some hilarious head canon about these characters. All of it was just fanfiction, of course, but boy was it funny.
This story might end awkwardly.
Two more princesses. Isabelle from Animal Crossing and some thing that I couldn’t think of a name for.
Orphan Princess
My own take on a Towergirls character. I wanted to try making a lewd characer, but kept making pure things instead. Disregard the sloppy lines, I was lazy. Her dowry is meant to be worthless, since she’s poor and weak.