WORLD BUILDING JUNE DAY 1: INTRODUCTIONS
Hey there, I've been wanting to do this for ages, but I've never been able to do this before unfortunately before today. But I want to change that so I'm going to actually try and complete a 30 day challenge for once in my flippin' life while at the same time get to blab about my old fantasy webcomic idea, Lost Resonant and finally get a semi-finalized plan for its worldbuilding. So shall we begin?
Starting off, Lost Resonant centers around a guild of four individuals by the name of Zachary Sanzeith, Ofelia Carmein, Wilton Drogo and Thomas Duncansson (pictured above clockwise from bottom) who are trying to survive fantasy capitalism on the continent of Adir by doing odd jobs and missions for people. Things might have not been so bad if they just didn't suck so much. Jesus Christ do this poor losers suck...Well anyways, they're trying to survive and also help keep Zachary's great uncle's old bookstore afloat too. Adir in general is difficult to describe in just one word, it has four countries but each one is more different than the last, along with a large variety of climate. It's an incredibly large continent and one of the largest on the planet where the story takes place. The continent's deeply varying climates and terrains, which range from tropical and desert-like climates, to mountainous and forrest-filled, also have given the chance for many different types of races and cultures to flourish on it. Some of these races are: Terreifs (humans), Zwercs (Dwarves), Horkos (Orcs), Ifreets (Dragon/Lizard people), Aoideans (Elf-Like “Sirens” that live on land), Cait Sidthe (Cat people), Albions (Actual Elves), Luche Sidthe (Mouse people), etc. Not to mention incredibly varying type of plants and animals. The four main countries of Adir are Chron, Virva, Sabrynag and Fauronos. To put it bluntly, each country is based around one specific fantasy aesthetic.
Chron, the country to east, is based around steampunk and is currently the most technologically advanced country. There is a huge focus on industry, the pursuit of knowledge (whether magickal or technological) and exceptionalism. It also has very Victorian and Edwardian-esque ideals. It truly is a horrible place to live. This country is also notable for its many sprawling cities and it's capitol city of Ordes, which is the most populated city on the continent (and probably the most polluted). It is also well-known for its various "guilds" or groups of people who are hired to complete different missions for people; mostly escort, excavation, extraction, etc. missions of the such and they basically function as jack-of-all-trades mercenaries.
Virva, the country to the south, is heavily influenced by Final Fantasy, most particularly the land of Spira from Final Fantasy X. It is a very tropical and sea-faring nation with a huge amount of island chains to the south of it, and a desert area in the north west. Though some of the islands are starting to push for independence from the mainland... It also is famous for its large concentration of Aoideans, a race who can manipulate sound itself and for being one of the only other country than Chron to utilize guilds. Also its capitol, Maris Aphronan is often regarded as one of the holiest cities on Adir. Well due to large number of shrines dedicated to the various Gods located within the city, with the most being dedicated to the chief Goddess Xephir
Sabrynag, the country to the west, is based around dieselpunk/the -1910s-1940s and while it was once a prosperous country known for its extensive precious mineral and jewel mines, a major economic disaster has caused it to fall into a bit of disarray. The gap between the rich and the poor has never been wider and while the elite stay in their glittering capitol city of Nephritopolis (well it's honestly more of a city state at this point), wanting to seem above it all, the rest of the common folk have to fight to survive in such a grim place. For the past ten years or so gangs have roamed the country trying to take as much territory as they can while getting into literal turf wars with rival gangs. This has gotten so bad, that there are various cities/towns that are entirely run by these gangs. Though in some cases, that might actually be a good thing since some of these gangs are the main reason why some towns even have protection, food, infrastructure, etc. The Grand Council of Nephritopolis keeps saying that they'll fix everything but let's be honest...they're in no hurry...
Fauronos, the country to the north, is heavily influenced by high fantasy/Lord of the Rings/Medieval and Renaissance eras, etc. with some early Final Fantasy as well (think FF I-VI). There is a great focus on military prowess with an even greater focus on chivalry, tradition and honor. There are numerous legends of daring knights based in Fauronos alone and while Chron may argue that they clearly have the superior libraries. It turns out that nothing can really compare to the expansive libraries run by the various Horkos tribes. Fauronos is also known for its many, many different walled cities either built into one of Fauronos' many forrests or fortified mountain ranges. The grandest of all of the cities being its capital, Rexhaven. Since the country is bordered by great mountain ranges (specifically the Great Eira Mountain Range), for the longest time Fauronos was essentially blocked off from the rest of Adir making trade and travel incredibly difficult. That is until the advent of air travel around 50 years or so ago. Now the country is open to the rest of Adir and it's easier to go back and forth without risking freezing to death hiking. 👌✨✨











