Team Asano does not have the best track record with Final Bosses, though Triangle Strategy's thankfully wasn't that bad
Is that who made Octopath? If so, that's an understatement.
The worst part is, as a standalone thing? I don't even disagree with it. I'm fine with this final boss' structure. I'd probably just beat my face against it until I could win, once I had everyone's level caught up. I can beat it. I absolutely can. But turn-based games like this means sometimes you get unlucky, and the boss charges its super death attack and you have to break 9 shields in one action and that's just outright impossible. But given time and a couple attempts, I could beat this.
The problem is it takes a goddamn hour to get through the first eight encounters, and then you have to get through Phase 1, which isn't scary at all from a combat perspective we had completely control, but takes forever to clear. Then you get to phase 2 where you run into this stupid four actions per round shit with very strong enemies that are buffed and have triple-hit AoE magic of multiple elements so you can't prepare for that, and physical attacks that can one-shot anyone regardless of HP stat (it dealt over 7k to Tressa at one point, and she's like peak tank. That's unsalvageable). And if you fail, you get booted all the way back to square 1, and have to do this now two hour process over from the beginning. That is inexcusable. That's the part that's like fuck you, I'm not doing this. The only solution now is either spend multiple two-hour attempts waiting for the good luck roll on its actions, or go grind for however long it takes to cap out everyone's level, and hope it doesn't still come down to chance. And I gotta say, I'm not a fan of that design. That seems like complete ass, and I hate it. I'm not even sure I want to give it another try. I'm kinda at the point where it's like it's fine, I'm sure they won and everything turned out okay.









