Colossal
seen from China

seen from Canada
seen from United States
seen from China
seen from China

seen from Poland

seen from Brazil

seen from Germany

seen from Germany

seen from Poland
seen from Philippines

seen from South Korea

seen from Brazil

seen from Poland

seen from Germany
seen from China
seen from United States

seen from United States
seen from Poland

seen from China
Colossal
List five things that make you happy, then put this in the ask box for the last ten people who reblogged something from you. Spread the positivity :)
horizon zero dawn
horizon zero dawn
horizon zero dawn
horizon zero dawn
horizon zero dawn
Oliver Frey ThunderJaws centerfold for Crash Magazine (1991)
In my opinion, few arcade-manufacturing companies in history have been more hit-or-miss than Atari Games, an entity whose lineage and ownership between the mid-80s and mid-90s practically requires an event program to follow. They fielded timeless classics like Gauntlet, Paperboy, and Cyberball 2072. And they had flops like the sub-par Batman and absolutely horrific Guardians of the Hood.
Today’s game, 1990′s Thunderjaws, is one of those that goes into the flop category. It’s several inches above the bottom of the barrel where Guardians of the Hood sits, but as a game inspired by the likes of Rolling Thunder and Code Name: Viper it completely fails to approach its source material. Your unnamed spy hero approaches several different bases from the underwater in search of Madame Q to put an end to her plots of world domination through mutation and forced augmentation of human beings--and probably a lot of cloning based on the limited enemy variety.
The underwater portions of the game are actually fairly passable, with smooth, fast movement and solid action. But things start to fall apart as soon as you set foot on land. Thunderjaws suffers from all the clunkiness of Batman, except without the license to sell it. Animations are stilted, controls are stiff, and the overall look and sound feel dated. The music sounds only a couple notches above what you might hear in Marble Madness and I’m baffled how Toobin’ managed to have smoother animation and sharper graphics quality. At the end of each stage, you rescue a handful of women who, of course, seductively surround you as a reward. But the jilted nature of their movement causes them to slither more like snakes than move like actual people. Which is an apt parallel for Thunderjaws; it’s like expecting a game and then finding a (not even cool) snake.
Imagine, if you will, a mishmash of Sea Fighter Poseidon and Rolling Thunder. Imagine that this mashup involves Chelnov wannabes, weird lizardgirl transformation sequences, and cyborg sharks. Imagine that most of the artwork is hilariously badly drawn and that the controls are EXTREMELY awkward. If you can picture all this, you'll have a very good idea of what Atari Games' ThunderJaws is like.
(Thanks again to Bobinator for introducing me to this little slice of what I've recently dubbed Weird Atari!)