it's 2 AM and the audhd brain demons (me) wanna know if anybody might be willing to join a tic-80 webring

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it's 2 AM and the audhd brain demons (me) wanna know if anybody might be willing to join a tic-80 webring
coding tip for visual learners 👀
whenever i don't understand how the fuck code is supposed to work i simply annotate it by hand and attempt to dissect whatever the blob of code is trying to tell me :)
(right now i am trying to make collisions work in my first pong clone)
hey! new game out.
[you can play it in-browser here!]
it’s called deadly skeltons. it’s a remake of a game i did for my first game jam last year, but that was bad, and hopefully, this version is good! it’s a tower defense game with some hopefully fun sword and bomb zelda-ish swordplay mixed in. hopefully it’s fun! i really hope it’s fun, i uh. ran out of code to make it better if it’s not........ fantasy consoles are a harsh mistress indeed........
and its got music by my good friend austin who does good, succulent jams. and if you want, you can pay a single US dollar for an offline version, that comes with the old version, if you want a nice little bonus of seeing how far a single year of work can help you improve in your craft.
follow me [here] or on [itch.io] for more updates on future games and stuff!
"BrainSport's Deductive Reasoning Home Game"
So in reading up on what all I wrote before life called me away to more pressing matters, i noticed that a lot of this whole #HowToProduceAGameShow project under which I've been posting my nonsense involves me hammering away at an idea: that even if you think something you make is shit, make it anyway. a poor craftsman blames his tools, but the thing is i am not a poor craftsman-- i am a shit one. A shit craftsman knows they're shit, but as they keep up they go from knowing they're shit to just straight up knowing their shit. so this shit craftsman finished a project well enough to be okay with sharing with the world. those pictograms I made in my last post? this is the game related to the pictogram of the marksman aiming at a line of card suits (and they're not card suits here but abstract shapes because I am shit at that kind of pixel art. but it's the same principle at play: five options with two traits each, generate clues from four of the cards using one trait from each, see if the player(s) can pick the one that's left.). for solo players, you use the keys 1-5. if you have enough kindred spirits around you that would be weird enough to multiplayer this, you can go for local (up to) 4-player multiplayer action ("just like the real [fake] show!") with gamepads (buzzing in with left, up, right, A, and B). only i ain't found my usb pad to test out multiplayer. but i can run a standard playloop well enough that I am not immediately ashamed of my sloth and inattention to detail. I also still haven't got deep enough into the TIC-80 platform to be able to make sfx or music yet. So that's why it's uploaded as a work-in-progress. i tried to comment code as best as i could on stuff i thought needed commenting. if anybody wanna gripe over it, they can catch this apathy. i didn't make it for approval, i made it for me. i also did it because it don't do any good to preach "make your shit even if you think it sucks" if one ain't willing to subject themselves to the mortification of becoming a known quantity in the eyes of others. Nor does it good to preach "don't complain about shit that exists, make the shit you think oughtta exist" like fred rogers if I don't belly up to the blind and make my own contribution. so here we are. so here's the game. based on a round from a german format ("schlag den raab," nowadays "schalg den star"). this is being billed as "the home game from a parallel universe," one round from a set of five, a show whose press releases make use of the phrase "modern mental pentathlon"
I purposely included a 'colorblind' option that incorporates distinct patterns into the colors (especially as red and green are two colors that I use for this), and the pattern-color combinations stay consistent between trials; it will reassign combinations on the next game. i've had too much trouble with my own problems to not try and think about anybody else who might be interested in this game but would otherwise be at a disadvantage through no fault of their own.
i've got four more of these to make, but i wanted to post something i've been working on as proof of life on my part. the hurdles pictogram is for an event i'm calling "counter-intuitive reasoning"
test of deductive reasoning
(Indie) Retro Gunner
Retro Gunner é um shmup criado pelo Zap Shooter para o console virtual TIC-80, mas que pode ser baixado na Itch.io como executável pra PC mesmo. Há quatro naves jogáveis, sendo que num curioso modo alternativo é preciso jogar cada uma das cinco fases com uma navinha diferente, em ordem fixa. Geralmente, cada fase consiste em alguns minutos de tiroteio com navinhas do mal e minichefes aparecendo…
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found out tic-80 added python support while i was away and when in doubt. play with touys
Cookie Clicker clone, prototype! I'm gonna add the menu items next and saving after that.