Yesterday's ideologies are frozen into today's architecture. Today's ideologies must contend with or replace that inherited built environment.
Emily Horne & Tim Maly, The Inspection House

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Yesterday's ideologies are frozen into today's architecture. Today's ideologies must contend with or replace that inherited built environment.
Emily Horne & Tim Maly, The Inspection House
Who's watching you? Make a list of all the people or institutions that are tracking you. Are you being observed directly? Are there CCTV cameras in your neighbourhood? Are your whereabouts and purchases being logged by your phone provider? Do you use a computer to access the internet? Are you carrying any credit cards or smart cards? Did you have to fill out a time sheet or report to a supervisor today? Did you hand in any assignments? Have you interacted recently with the police or emergency services personnel? Does your country conduct domestic surveillance operations? Do any other countries on your planet conduct foreign surveillance operations? Do you have friends or family who wonder where you are? Has your region been mapped? Do you ever pay bills or taxes? Do you use local utilities? Do you have any subscriptions? Do you have a to-do list? Do you track your fitness or diet goals? Can you watch back? Once you have completed the activity, go back over the list and mark which of those agents you can observe in return. Can they see more about you, or can you see more about them? Is there anyone you can talk to about your experience of being watched?
Emily Horne & Tim Maly, The Inspection House: An Impertinent Field Guide to Modern Surveillance
Emily Horne & Tim Maly on The Inspection House: An Impertinent Field Guide to Modern Surveillance
In this Berkman talk, authors Emily Horne -- a creator of the webcomic A Softer World -- and Tim Maly -- writer and Fellow at Harvard’s metaLAB -- discuss their new book The Inspection House, and paint a stark, vivid portrait of our contemporary surveillance state and its opponents. More info on this event here: http://cyber.law.harvard.edu/events/l...
Original Cyborgs
Tim Maly's summary of Cyborgs and Space [PDF]:
The origin of cyborg is intricately tied to the origins of the space program. When Clynes and Kline proposed the term to describe cybernetically enhanced organisms (they meant humans), no person had ever been sent into orbit. But they had big plans...
The 17 Upgrades
Drug regimes to keep you awake and effective for weeks or months at a time (they call these “short-duration” flights).
Automatically administered anti-radiation drugs.
Hybernation for long flights to reduce the weight of food required for the journey.
Solar or nuclear-powered air exchangers hooked directly to your veins. (No atmosphere in space? One solution: “Don’t breathe!”)
Urine recycling and intravenous feeding to reduce bodily waste to near zero.
Modified enzymes. Kline and Clynes are quite clear that no one really knows what enzymes are for, but they’re pretty sure that they could be modified in some useful way.
Draining or perhaps filling the inner ear to reduce disorientation and dizziness.
Rewiring the brain to change the regulation of your heartbeat.
Drugs to counter muscle atrophy from long periods of weightlessness.
Systems to simulate atmospheric distortions in light transmission, so that we will see things in the manner we’re accustomed to.
Reduction of operating body temperature so that your blood does not boil when you step out into space without a pressurized suit.
Self-adjusting, colour-changing cloth that darkens or lightens to help maintain a consistent body temperature.
Drugs and temperature controls to adjust the metabolism for differing amounts of gravity.
Something to retard or facilitate the effects of magnetic fields, depending on how that will affect us, which we don’t know because no one’s ever been to space.
Regimes of sensory stimulation and variance to prevent you from having a psychotic break due to the monotony of space.
Remotely controlled, automatically administered anti-psychotics in case you end up having a psychotic break due to the monotony of space.
The ability to put yourself into long term limbo in case you find yourself in a situation where you’ve had a terrible accident, you’re in extreme pain, and you need to wait — perhaps for years — for rescue to come.
I very badly wish that Dazed Digital video shorts were embeddable. Factory Fifteen's Futureworlds: #1 Chupan Chupai, part of the Dazed Visionaries, is a super sick short and I WANT TO STREAM IT ON MY TUMBLR! But maybe, they are all the smarter because of that fact. They don't want wide eyed tumblr curators like me ripping off their material. Either way, I urge you to watch it because I think it's magic.
Watch it here and be impressed and watch other "Visionaries" here
_[Chupan Chupai](https://vimeo.com/84978203)_, by Factory Fifteen ([more](http://www.dazeddigital.com/artsandculture/article/17980/1/factory-fifteens-futureworlds-dazed-visionaries)): > In a near future heavily influenced by the imminent boom of the Indian subcontinent, an emerging technology and economic superpower a new digital city has developed. The film follows a group of young children as they play a game of hide and seek (Chupan Chupai) in the bustling streets of this smart city. Through their play the children discover how to hack the city, opening up a cavernous network of hidden and forgotten spaces, behind the scenes of everyday streets. > The narrative of piece focuses on how the children interact with their built environment, we explore the smart city through the device of the classic children's game. The design of the future city fuses technology and built matter as one programmable environment. Using gestures and signs as a language, the project takes the concept of gesture based control to the level where we can interact and control all elements of the built environment, creating a symbiosis between technology and the city. The film splits the physical architecture of the city into two categories; the synthesised lived in city, and its organic wild undergrowth. > The project was shot on location in India and uses a mixture of animation and visual effects to embellish the design of the city and locations that are pictured.
The social manipulation that occurs in the MMO EVE Online.
"The basic activities of an archive are collection, storage, preservation, search, and retrieval. Together, these form interrelated but non-identical streams. When the rate of some streams outpace the others, things start to go strange: when the rate of collection and storage outpaces search and retrieval, we begin to lose access to an archive’s contents, and the archive begins to go dark."
- Tim Maly on dark archives for Contents Magazine