Three FUIs / Platonic Dialogs (2025)
▲ Video (2160p @ 60fps) Vimeo | Youtube
▲ Story & Hi-res pics Behance | Opacity.ru
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Three FUIs / Platonic Dialogs (2025)
▲ Video (2160p @ 60fps) Vimeo | Youtube
▲ Story & Hi-res pics Behance | Opacity.ru
Out of interest, what are your favorite Big Fish Games? Mine are the Dark Parables and Christmas Stories: Collector's Edition series.
Lingthusiasm Episode 39: How to rebalance a lopsided conversation
Why do some conversations seem to flow really easily, while other times, it feels like you can’t get a word in edgewise, or that the other person isn’t holding up their end of the conversation?
In this episode of Lingthusiasm, your hosts Gretchen McCulloch and Lauren Gawne have a conversation about the structure of conversations! Conversation analysts talk about a spectrum of how we take turns in conversation: some people are more high-involvement, while other people are more high-considerateness, depending on how much time you prefer to elapse between someone else’s turn and your own. These differences explain a lot about when conversations feel like they’re going off the rails and how to bring them back on track.
Click here for a link to this episode in your podcast player of choice or read the transcript here
Announcements:
This month’s bonus episode is about onomatopoeia! We talk about words that take their inspiration from the sounds and experiences of the world around us, and how these words vary across languages. Support Lingthusiasm on Patreon to gain access to the onomatopoeia episode and 33 previous bonus episodes.
Lingthusiasm merch makes a great gift for yourself or other lingthusiasts! Check out IPA scarves, IPA socks, and more at lingthusiasm.redbubble.com
Here are the links mentioned in this episode:
Twin Babies Conversation (YouTube)
Kingston's conversation with Me (YouTube)
Conversation Analysis (Wikipedia)
Discourse Analysis—What Speakers Do in Conversation (LSA)
Deborah Tannen (Wikipedia) has several pop linguistics books about conversation, which are very accessible and fun to read!
Who's got the floor? (Carole Edelsky, Language in Society)
High-involvement and high-considerateness (Wikipedia)
Lingthusiasm Episode 13: What Does it Mean to Sound Black? Intonation and Identity Interview with Nicole Holliday
Lingthusiasm Episode 23: When Nothing Means Something
You can listen to this episode via Lingthusiasm.com, Soundcloud, RSS, Apple Podcasts/iTunes, Spotify, YouTube, or wherever you get your podcasts. You can also download an mp3 via the Soundcloud page for offline listening.
To receive an email whenever a new episode drops, sign up for the Lingthusiasm mailing list.
You can help keep Lingthusiasm ad-free, get access to bonus content, and more perks by supporting us on Patreon.
Lingthusiasm is on Twitter, Instagram, Facebook, and Tumblr. Email us at contact [at] lingthusiasm [dot] com
Gretchen is on Twitter as @GretchenAMcC and blogs at All Things Linguistic.
Lauren is on Twitter as @superlinguo and blogs at Superlinguo.
Lingthusiasm is created by Gretchen McCulloch and Lauren Gawne. Our senior producer is Claire Gawne, our production editor is Sarah Dopierala, our production manager is Liz McCullough, and our music is ‘Ancient City’ by The Triangles.
This episode of Lingthusiasm is made available under a Creative Commons Attribution Non-Commercial Share Alike license (CC 4.0 BY-NC-SA).
Second Strike
One victory placed a confidence on the snake villain.
The next target should be near...
Fer jumped from rooftop to rooftop, eyes and senses sharp to make sure he didn’t miss who he envisioned for his plan. A phantom bird overlooked him and followed along; his partner was pleased with the progress.
Out of the corner of his eye, Fer spotted his target in the distance and he stopped suddenly. His feet skidded on the cement below him, and he approached them.
“Pretty Bird. What a joy to see you!” he greeted with a smile.
Hey~ You wouldn't mind if I took a selfie with one of you? I've never really seen sextuplets before nya !
Oso: Sure!~~ i’m sure Fap- *Choro slaps hand onto Oso mouth*
Choro: H-heh!, what he was Saying was that w-we wouldn’t mind at all!, who would you like too take a picture with N-nyaa-chan?
Samil:*appears purring loudly, left hand all bandaged up*
“ Are Y-you alright?”
Squiggle, still kicking, still alive (barely). I took a break briefly as admob reward videos were getting to me and instead chose to focus on some more feedback and minor things.
Pretty new particles! Made some more visual colour changes and gem pickup, still tweaking these to not be overwhelming. Using unity particles is also something I haven’t played around with much so this was also a good test with them. WIth this I also added a tiny screen shake when you die, this will need a little tweaking but it looks good for now.
I also added tonnes of tiny animations such as a little bounce to your score total when you get a point, a grow and shrink ping pong for the ‘tap to play’ on the main menu and probably like at least 3 more.
I replaced some of the hard to see colour palettes with more vibrant, distinct colours such as the following.
BEFORE
AFTER
The biggest issue still looming over me is admob reward videos, I have banner ads working no worries but the reward videos just aren’t having any of it.
I also have small bugs with flicking colours which I ‘think’ I’ve fixed but it works fine for a while before breaking again so I have no idea what’s happening.
Lastly I haven’t implemented audio yet as I do want to spend a lot of time on that and I worry that if I spend too long on that I might end up pushing the release date further back than I anticipated.
There was never a goal so to speak to release this game quickly, learning from other games I might as well spend more time here making it pretty before releasing it then worrying about prettying it up afterwards.
Hence my release date ideal goal is in a months time, this may be pushed back but no longer than 2 months. On this as well there is no way it’ll be released before the month is up, if I think it is ready early I’ll bust out some more testing and iterations before releasing it.