When you're 17, sometimes you co-create a dating sim that is extremely popular within your niche circle of Tumblr (and which escaped containment into TikTok). Sometimes this happens.
Sometimes, you realize a year later that the game had very overt themes of you trying to cope with your fathers death. Which had occurred not even a month prior to writing. And sometimes, you will just have to accept that your most popular project will forever be a time capsule of when you were 17 and grieving and handling it insanely.
anyway go play tonpaquest. nobody remembers tonpaquest. sally and i put a lot more work into that one.














