Five minutes into tongo and chill and they start giving you this look...




#sam reid#interview with the vampire#the vampire lestat#iwtv
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Five minutes into tongo and chill and they start giving you this look...
Me entere de que la aplicación "tongo" la retiraron de play store y desapareció por falta de actualización entonces este sería el final de ship tongo x Duolingo.
I just finished chapter 47 of 7Seeds, The Carnival of the Animals. I want to highlight how brilliantly Tamura captures emotion in the panels depicting Gengoro’s test.
7Seeds SPOILERS BELOW
The tests for the members of Summer A are truly horrifying, but the test that hit especially hard for me was Gengoro’s. With every shot of his face, my heart sank deeper for him in this moment. It’s so cruel. These animals were more than just his friends and his family, they were his children. They’re scared and sick and it’s so painful for him to watch. You can see the pain so clearly in his eyes, especially when he’s confronted by a rabid Tongo. He has to stop this, but the only way…
I can see him going through the emotions of coming to the realization of what his test is, and making the decision to kill the animals to save his own life and end their suffering.
Most of these photos are of his reactions to what’s going on around him. The ability to tell a story using someone’s facial expressions is so impressive and it’s one of my favorite things about this manga.
This was so truly devastating and I loved every second of it.
Now we have Linkin Park at home!
Source
i wish Tongo was a real game
i want to play it so badly lol
Tongo
Original Release: Seen on-screen in 1993
Developer: luminous1, Dean Jones
Publisher: Self-Published
Original Platform: Board Game
I manged to find some rules form Tongo that someone made based on all mentions of the game in the script of Deep Space Nine. It’s a Poker-like game with lots of random stuff happening with round cards, square cards, dice and betting. The rules I found used standard cards, while I found some imagery of Tongo cards and edited them to create numbered cards in four ranks.
The round cards are your personal hand, these are visible to only you. The square cards are placed on the floor (the spinner), mostly face down. Every single card is part of the game, and have have to move and manipulate them. However, they can only be moved when face down so you have to try and memorise where they are. On top of that, the board is then spun so people have to keep focused so they don’t lose track of which section the cards they need are on. The vertical cards are called the “floor” and are used in determining hand ranking while the horizontal ones are used for exchanging. Finally, the dice can be rolled if they are on the segment facing you. Everyone can use the dice, which count as any rank, but they can only be used to increase a hand and nor form one (for example, a dice can’t be used for a pair, but it can turn a pair into a three-of-a-kind).
Instead of betting, you pay for actions into the pot. Frist you can alter the buy/sell/exchange values, then pay to buy (flip face up), sell (flip face down) or exchange (swap with a card in the vertical row on the same or other section of the board). There are two ways of challenging other players: confront or acquire.
Confront means all players can use the cards in any of the floors, it doesn’t matter who they are facing. Acquire means everyone is forced to use the cards in the section in front of them. You score your hand based on the round cards you have, the card in the flop and the three dice.
Tongo is a very complicated poker, with individual rounds taking a long time – with potentially only a single round in the game. There’s a lot of card manipulation and trying to keep track of what is going on. Unfortunately, the version I’ve made in Tabletop Simulator isn’t fully functional, but I’m trying to figure out the scripting to make it work.
RIP TONGO
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