Added the ability to change several bloxels at once - also undo and redo. I’m still questioning the sense of doing this editor though.
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Added the ability to change several bloxels at once - also undo and redo. I’m still questioning the sense of doing this editor though.
I created some texture processing asset for reasons. This way I can still have the original texture while trying things with colors and size. (The resizing is important for me because when I change a texture’s size in the importer options Unity uses bilinear filtering only).
Some more stuff for my Unity bloxel editor (“bloed”), mostly convenience things like being able to rotate textures, or a copy&paste tool. Also: round bloxels.
I added a 3D cursor with grid to the block editor. Otherwise it wouldn’t be possible to create scenes in empty space.