Added the ability to change several bloxels at once - also undo and redo. I’m still questioning the sense of doing this editor though.

seen from United States

seen from Canada
seen from France
seen from United Kingdom

seen from United Kingdom
seen from Australia
seen from United States
seen from Hong Kong SAR China
seen from Guatemala
seen from United Kingdom

seen from United States
seen from Netherlands

seen from Canada

seen from France
seen from United Kingdom
seen from Sweden
seen from Maldives

seen from United States

seen from Türkiye
seen from China
Added the ability to change several bloxels at once - also undo and redo. I’m still questioning the sense of doing this editor though.
I created some texture processing asset for reasons. This way I can still have the original texture while trying things with colors and size. (The resizing is important for me because when I change a texture’s size in the importer options Unity uses bilinear filtering only).
Some more stuff for my Unity bloxel editor (“bloed”), mostly convenience things like being able to rotate textures, or a copy&paste tool. Also: round bloxels.
I added a 3D cursor with grid to the block editor. Otherwise it wouldn’t be possible to create scenes in empty space.