hematiet
het lijkt wel bloed de druppel wijn die maandenlang geronnen een dun en donker traanspoor trekt
de glasrand steeds onscherper snijdt alsnog een lach
is deze inkt zo zwart als gedroogd rood of zijn we nog vloeibaar?
seen from France
seen from United States

seen from India

seen from Malaysia
seen from United States
seen from United States

seen from Australia

seen from United States

seen from Australia

seen from United States

seen from Malaysia

seen from Malaysia

seen from United States

seen from Iraq

seen from Malaysia
seen from United States

seen from Australia
seen from Malaysia
seen from Slovakia
seen from Türkiye
hematiet
het lijkt wel bloed de druppel wijn die maandenlang geronnen een dun en donker traanspoor trekt
de glasrand steeds onscherper snijdt alsnog een lach
is deze inkt zo zwart als gedroogd rood of zijn we nog vloeibaar?
666 Coins
Another jam game - this time for the 7DFPS, where the task is to create a first-person shooter within 7 days. Of course, when we (voxel and myself) decided to participate as a team, we neither wanted to do a shooter, nor do it in a week. Instead we worked a horror stealth game that we planned and prepared within a month. The result is 666 Coins, and you can find and play it on itch.io!
I took the character controller I created for the stealth game project I already talked about, and changed it only marginally. It became the foundation for what would become the gameplay of 666 Coins - which is mostly about hiding in the dark, evading enemies (as you don’t have weapons to defeat them) and stealing loot.
Voxel was responsible for generating the level out of map sections (built with bloed), and creating the textures; he also made several decoration objects and a deadly trap. Thanks to him, the game actually came together.
I made two enemies, one is a floating mask that shoots projectiles when it becomes aware of you, and a somewhat creepy “walker” creature that will wander around and pursuit you on sight. Whenever it attacks, it teleports you to a random place within the level. I had a lot of fun programming the AI for them, and while I had some problems with getting my animations from Blender in Unity to work, I’m quite satisfied with the end result, even though there is potential for improvement in every department.
Mijn hand grijpt
De mooie
Rode rozen
Die ik als schijn
Aan de buitenwereld toon
Schijngevoelens
Ik grijp nogmaals
Houvast
De doorns snijden
Ik bloed
Beschadigd
Stukje bij beetje
Sijpelt er liefde
Weg
Wat nooit meer
Terug zal komen
- Ik zal nooit meer hetzelfde zijn
Some more stuff for my Unity bloxel editor (“bloed”), mostly convenience things like being able to rotate textures, or a copy&paste tool. Also: round bloxels.
“Mijn God, Mijn God…”
de weg van bloed, lijden en loslaten
Vergeving als veilige weg naar herstel
Genezing begint bij de geseling