Information on revision 654 (SVN)
Read before updating! KFreon has been working on rewriting some of the toolset functionality for months, pulling the texture tools (Texplorer, TPF Tools) and Modmaker inline code-wise and making it more universal across all three mass effect games. Today he has released the first revision featuring this update, read more about this update here. As this is a mayor overhaul we expect there are many issues across all tools that must still be addressed before this overhaul is polished and ready to be moved to the SF. What this update needs is testers, and lots of them. My advice for the moment would be to keep a copy of the latest revision before the overhaul for anyone that wants to simply apply mods and tpf's to their games for playing purposes. This revision is not meant for people that simply look to mod their game with as little hassle as possible. For mod creators, .mods will currently lose compatibility in the new rev due to some changes in the script. Script compatibility is on the list of things to be added but as it's not yet included in this REV, don't update your mods with it or advise users to use revs above 653 for mod application as of yet. If you would like to help us iron out all the issues with revision 654, download this version of the toolset and keep it separate from whatever revision you are using to apply or create mods atm. Pick and choose which toolset release you want to use, be it the new rev for testing purposes or the old rev for mod creation or application of mods. Help development by making detailed bug reports for the new revision! I've written a post on proper bug reports here. Note that there are three new sticky's under the bug report section of the official ME3Explorer forums. One for TPF Tools, Modmaker and Texplorer. Please post bug reports following the guide in the proper thread.









