seen from China
seen from France
seen from Türkiye
seen from Australia
seen from China

seen from T1
seen from Canada
seen from United States
seen from United States
seen from France

seen from United States

seen from T1
seen from United Kingdom
seen from Netherlands

seen from United States
seen from United States
seen from Türkiye

seen from United States
seen from United Kingdom
seen from Australia
DELTARUNE THEORY
We're about to find out what Toby meant by this
NOTE: I included the SOUL virtues because they kinda relate to the SOUL and I figured people might want them mapped out, as well. They are entirely secondary to Literally Everything Else Here. I initially made this diagram just for myself before deciding to share it and didn't remove them when I did. While I do think "Determination" is likely to be the Red SOUL's virtue, it's not technically confirmed and thus isn't included here.
So, a while ago, I decided to map out the "personal colors" of playable characters in Deltarune for non-theory-related reasons, and I realized that all of them are either primary or secondary colors on the CMYK color wheel. Specifically, I compared the colors used for their battle UI borders, which are all 255 in either one or two out of Red/Green/Blue and 0 in the other(s), putting them at the absolute polar ends of each color. I also included the SOUL, since it's the only thing you actually play as if you wanna get super technical about it and I thought it was significant that it was opposite Kris. It also has a color of #FF0000.
My observations about this:
The primary colors—cyan, magenta, and yellow—go to the three main Lightner characters; Kris, Susie, and Noelle, respectively.
The secondary colors—red, green, and blue—go to the SOUL, Ralsei, and... no one yet, respectively. That right there is part of why I consider this to have elements of a theory rather than just an observation.
As mentioned above, Kris and the SOUL are a complementary/opposite pair, which makes sense given how both intertwined and at odds they are with one another.
The other complete complementary/opposite pair is Susie and Ralsei, which is also sensible seeing as they're obvious narrative foils to each other.
The last hypothetical complementary/opposite pair, the yellow/blue one that would include Noelle, currently has no counterpart for her. She and Susie form a complementary color pair (yellow/purple) on an RBY color wheel, but not the CMYK one here.
They're not denoted here, but I kind of consider the Knight, Titans, Goners, etc. to occupy the center of the wheel, where black, white, and gray tones go.
I suppose the main "theory" aspect of this is that I think it's probable that there will be a sixth player-controllable character or entity associated with the color blue in later chapters, though I'm not totally sure who this will be. The "common thread" between Ralsei (green) and the SOUL (red) is that they're both more closely tied to the game/fiction layer of things than the three Lightners are, so I suspect a hypothetical blue character would be, as well. My best guess at this point, because of both that and parallels between Deltarune and Twin Peaks I've seen discussed that equate his Deltarune incarnation to Twin Peaks' protagonist Dale Cooper, is genuinely Sans, but that is, I really must stress, just a guess.
I kinda doubt it'd be Dess or Asriel, since neither have so far been associated with blue in any meaningful capacity. Dess's only notable color associations, as far as I know, are actually with red (the color of her guitar) and black if you subscribe to the theory that she's the Knight, while I'm pretty sure Asriel has only ever been associated with yellow and green.
Thinking more about the complementary pairs and what, specifically, those duos are used in conjunction with each other to explore or represent, both cases seem to represent a sort of... "freedom vs. the fetters of being a video game character" conflict.
Kris vs. the SOUL is pretty obviously representative of character agency vs. player agency; what Kris wants to do vs. what we want to do through them.
Susie vs. Ralsei form a sort of "free will vs. predestination" kind of contrast, in their specific case with a flavoring of "breaking the rules and writing one's own story" vs. "adhering to the course of a story already written".
In both of these cases, the "RGB" character/entity represents the usual rules of a video game, while the "CMY" character (a Lightner in both cases) represents something like "an actual person put into that position" and, through that, the ways in which the rules represented by their counterpart can be bent, broken, or otherwise subverted.
I bring this up because I think this is also useful context in determining what the nature of Noelle's counterpart might be, if she does indeed end up having one.
With what we currently have as of this writing (Deltarune Chapters 1~4 plus official events up to the Undertale 10th Anniversary stream on the 21st and 22nd of September of 2025), I think what Noelle would represent in this paradigm is the ways in which a player can actually play a game that differ from how it's "intended" to be played (or even set up to handle properly). From this, I'd infer that her blue "counterpart" would likely represent "the intended player experience" to contrast with "playing one's own way and making one's own fun, even if doing so involves things the game software isn't even programmed to properly account for".
That in mind, it's interesting to me to note that the only instances of Noelle's flavor of "freedom" the game thus far allows her to actually participate in are in the Weird Route, which is painted in a decidedly negative light. I don't think that's the full picture, though, since things like the Egg Man aren't portrayed negatively, but it does warrant mentioning.
Actually, as I write this, that does sort of follow the pattern of "introduce the Lightner's flavor of 'freedom' in a negative light before delving into a proper exploration of it and why it's valuable" that Susie and Kris establish, with Susie initially using her freedom to Genocide Lite her way through the early Card Kingdom and Kris doing some ominous and still-morally-unclear things with their own moments of freedom from the player. My extrapolation from this would be that Noelle's "flavor of freedom" will (and I think already is, via the Egg Man) have its positive aspects and applications explored more in the coming chapters, which is something I'm really looking forward to.
Anyways, in light of recent color analyses relating to Gaster making the rounds, I felt I'd throw my own UTDR color analysis into the conversation to see what people make of it.
Weirdly fascinated by the cactus Darkner in Deltarune Chapter 3 because like… a cactus is not an object. It’s not an ANIMAL but it’s a living being plants IRL DO have some awareness of and ability to react to their surroundings, albeit not in ways generally immediately visible to humans.
Copied from my comment on Skyehopper's EarthBound video
EarthBound's ties to MOTHER 1/EarthBound Beginnings… This is something I've spent a lot of time thinking about, since I actually ADORE MOTHER 1 and, while I like EarthBound a lot too, find myself frequently a bit annoyed at how many people consider it to outright supplant and replace MOTHER 1 within the series rather than both games being their own separate-but-related works with their own value. Don't pit two successful queens against each other, basically. Anyway. I don't think the fandom perception of EarthBound Beginnings as the Giygas Backstory Game is entirely unfounded with respect to how it relates to EarthBound, since Giegue/Giygas really is the most obvious common thread tying the two games together. Maybe it's just my own interpretation, but I think EarthBound Beginnings kinda reframes, or at least clarifies, Giygas's state in EarthBound as being the end result of a terrible tragedy; you get a much more tangible sense that this is an individual with a history and personality and inner life who has been turned into whatever this is rather than Giygas just being inherently Like That somehow, and, in a sense, Giygas becomes some of the most raw expressions of emotion from Giegue.
So this is like… I dunno it's something that feels like kind of a deranged reach to bring up because of how it's just… frankly it's just two things that inspired very specifically Giygas in EarthBound, one incidental line of NPC dialogue in EarthBound, and a recurring symbol in EarthBound Beginnings that has kind of a tenuous connection to the aliens and Giegue but he's like, in third place after George and then Maria in a distant first for who it's associated with, but I kinda feel like there's this, like… half-meta sort of feminine aspect to Giegue that's, like, alluded to in a couple of places?
The part of it everyone knows about is the NPC in Threed who muses that "Giygas might be a female", which is actually more overtly a humorous line in the original Japanese text in which the guy is basically just musing if Giygas built up such a massive following by being a sexy lady who was able to seduce them into obedience.
The symbol from EarthBound Beginnings was the XX symbol, which is all over the place in association with Magicant (the pink shells, the tops of numerous structures in Magicant itself, the inscriptions on the Flying Men's tombstones in the English version), as well as slightly associated with George due to the XX being on his tombstone as well… and then it also shows up on R7038XX for some reason. Only tenuously associated with Giegue in any official capacity, but it's like… in his proximity? I guess?
The last thing that really stuck in my mind is how Shigesato Itoi describes the part to Giegue that's "like a living being that deserves love"; how he compares that aspect to the woman in the scene he walked in on in The Military Policeman and the Dismembered Beauty, which is… not a family-friendly film from what I gather, so just, like, be aware of that if you're unfamiliar and want to look into it more, but another thing that, unlike the film, actually was a direct inspiration for a particular one of Giygas's lines, was when Itoi passed by a car accident where one of the victims was a woman simply crying out "it hurts!" rather than calling for help or anything, which he found distinctly upsetting and thought would evoke a strong, conflicted reaction to incorporate as dialogue for the final boss of EarthBound.
That last one's also kinda tenuous, since the fact that the person who was injured was a woman isn't really, like… relevant… necessarily… But it does stick out to me that, as far as I'm aware, the only two… "characters" isn't the right blanket term… "Individuals, real or fictional"? Who were specifically mentioned as having inspired aspects of Giygas? were women, which obviously might not actually mean anything vis a vis Itoi's intentions for the final character, it's just an observation that feels Potentially Significant in my brain that I felt like sharing along with a couple other Potentially Related observations.
This is 100% one of those things where I have no idea whether I'm onto something or if it's just the nefarious pareidolia at it again, and my thought isn’t really “Giegue is female”, at least not in a traditional binary human sort of sense; more so that there’s sort of vaguely-implied feminine aspect to him.
I don’t really think of Giegue as fitting neatly into a human conception of gender. I think he uses he/him in English because that’s what Maria used for him and it’s comfy and familiar, but I don’t think he’s really male or female in any sense that a human would conceive of those concepts.
My feelings on Giegue's existence from, like... a Doylist / exegetic perspective are kinda complicated, honestly. I don't at all think that he's badly written or poorly-utilized, but I still can't help but feel that he and the aliens in general are underutilized.
Giegue has exactly two canon scenes of screentime in the official series, both of which are among its most striking and memorable moments. Neither of these scenes are poorly-written; far from it. They're both very well-written and compelling, with Beginnings' establishing his character and underlying inner conflict very well and EarthBound's achieving what it set out to do in terms of representing certain emotions Itoi experienced as a child while tracking in a downright heartbreaking way with what happens in EarthBound Beginnings despite EarthBound having almost nothing in the way of overt continuity with it. Hell, in Japan, EarthBound Beginnings literally built its tagline around that final boss fight! Giegue is definitely a very effective character as he is...
...but, I still feel very strongly that he had so much more to offer, story-wise, than what was actually put into the games. Itoi's masterful use of narrative "negative space" is a defining characteristic of the MOTHER trilogy's writing to me, so it's not like I think his entire life should have been exhaustively hashed out or anything, but I would really have liked to see and learn more of him, his people, and the other aliens working with them. The fact that someone (hi @otherhand42) literally made a whole fangame about exactly that (and it's certainly not the only fan creation interested in exploring Giegue more as a character!) is, I think, proof that there's a ton of un(officially)tapped potential there!
freaking obsessed with them. by the way.