(I got a cool idea of drawing different John Doe's together wanted to draw a different cool kids but I haven't finished it yet -🌻)
seen from United States
seen from China
seen from United States

seen from United States
seen from Canada

seen from Canada

seen from Pakistan
seen from Türkiye
seen from Czechia

seen from United States
seen from Chile
seen from Netherlands
seen from Pakistan
seen from United States
seen from United States
seen from United States

seen from United States
seen from United Kingdom
seen from United States
seen from Pakistan
(I got a cool idea of drawing different John Doe's together wanted to draw a different cool kids but I haven't finished it yet -🌻)
KAYKAY'S UNRELEASED TOR:D DUMPSTER FIRE
edit: for the uninformed, town of robloxia: destroyed was a roblox webcomic inspired by undertale which was cancelled back in 2023 due to the owner being exposed.
if you'd like to read the doc regarding the situation, the link can be found here:
Kellelagain07 is a predatory creep TW: Sexual Assault, Sexual Abuse, Physical Abuse, Emotional Abuse, Abuse of animals Recently, a few of
i no longer want to be associated with tor:d or kellel due to recent events, i'm merely posting my unused work that never got to see the light of day. i've pulled out and revoked use of my assets in the project
CHAPTER 9 WORK
unfinished rooms and concept sketch of the scripting, building and biology exhibits meant for chapter 9.2, there were going to be paintings on the walls that when interacted with, will display a fully drawn art of the painting itself. honestly these are some of my favorite rooms i've made
-tome designs! these were basically levels of scripting that gives and limits developers' scripting capabilities. funfact: the 6th tome design shares roughly the same color palette as derse from homestuck
a couple of npcs that would appear in chapter 9, featuring me!!! self-insert donning a CLEVER DISGUISE. 1X4 would interact with them in the projector room and pay to have their shell shined, which would change their sprite to their new redesign
“You’re lookin’ quite pale there.”
“How about for a meager amount of TIX, I shine your shell?”
"ok bye lol"
-we don't talk about gloddy
-as for the scientist, she would've given 1X4 a speed coil and a healing item, "pup-tarts". pup-tarts actually had a description that i really liked
"Pupalicious! (slogan WIP please do not use this Susan)"
room after the ice wall and 2 enemies that would've appeared together, pillow main (super scuffle) and wiz (super cube cavern)
-if you look closely you can see slight differences in the sprites compared to previous rooms, i couldn't help myself but to remake them to fit my current tastes at the time of making the room
the tour guide!! i had a whole animation planned for her that i absolutely dreaded working on everyday. you can see her older design in the gif attached
MISCELLANEOUS
tiles and sprites for area 3 and 5, castle in the sky and super bomb survival, honestly i could've done better on spriting the carpet there
-meet john bomb from rblxware! he's the miniboss for sbs, i think this artwork was going to be used for his battle card (which i think was something we had planned?)
concept art and character designs, i wanted to see if there's any other battle ui layout and status effect indicators that could work
-the developer and player admins!! tor:d's equivalent of the gaster role(s), i really wanted player's main design to be the jester but we settled on it being her hardmode design instead, also her eyes are placed inside her mouth
-surprise surprise the role list still hasn't changed since the old tor:d. here's john doe's design after being banished to banlands, it's actually pretty kickass if you ask me
-hardmode polyhex's design, i never got to finishing it since it was made on stream, it's subtly inspired by one of their older character designs actually! i can't remember if their gem eye paralleling john's weird eye was intentional or not but i think it's cool
and to top it all off here's a fun thing i made using homestuck's moonsetter cover palette, i would've suggested we do a scene like this when we got to the point but like. then THAT happened
aand that's pretty much all there is to it! there's more that wasn't included in this post (eg. jane doe's concept design) due to the fact the dev server was archived and i lost the files.