I finished another tpn animatic! based on this mv
this is a preview/snippet! watch the full thing here

seen from United States
seen from United Kingdom

seen from T1
seen from United States

seen from Finland

seen from United States
seen from China
seen from United States
seen from United States
seen from Australia
seen from United Kingdom

seen from United States

seen from United States
seen from China
seen from South Africa

seen from Australia
seen from Australia
seen from Australia
seen from United States
seen from Malaysia
I finished another tpn animatic! based on this mv
this is a preview/snippet! watch the full thing here
Finally managed to make something potentially resembling a TPN animatic!
> turn on subs for translation! :)
So I started what-ever this is. Actually my main focus will be on another animation “tracing”, but I thought I might as well try the less ambitious one first X’D
And I’ll probably die doing it anyway.
Original Animation by Studio Bones, Kekkai Sensen ED; don’t you dare think I could actually animate this on my own lol.
also yes this is supposed to be norman and I intend to fix the proportions as well as the first few frames (what are thooooooooseeee)
look at me having no life or skill
finally a background not even I can fail B)
updates, 26/02/2019
Trying to find the best way to save my soul but I don’t think Vectoranimation is the way to go for me (rearranging it for each frame is oof but handdrawing is oof as well ahhhh it’s a lose-lose situation so I’ll do what’s more fun since I can’t get a mix of both -- attempt ^^^^^^ -- to work)
for those who edit, it’s basically like masking in Vegas :’D for every frame, just the nice thing is it does the inbetweens for me:
(I only “drew” 0001 and 0004)
I tried it in another software as well:
it really does smooth interpolation between the keyframes, but it’s oof to do the keyframes especially when perspective changes happen.
IT’S SHIT. But not as much shit as the kiss-one I did so yay.
Accept it. I did too.
you only get the gif. live with it.
Look who did her crappy first 2D Animation (actually I just wanted to try the onion feature and I somehow... couldn’t stop). I know you shouldn’t start with the “fun things” but I just didn’t wanna animate a ball bouncing in an endless loop today. Someday I will though, don’t worry.
And yes that’s Undyne and yes I know her eye patch looks like shit.
And here you can see why I’m not suited to be an animator. 1st frame and last frame look like two different drawings. You should mean my drawing style would stay consistent with a feature like the onion feature BUT APPARANTLY I JUST SUCK SO MUCH X’D And I somehow managed to zoom in while drawing without wanting to lol.
I-I... accidently activated user perspective xD
(off to do the mouth. YOU KNOW HOW HARD THAT IS. TEETH. ARE. HARD. Especially you basically have to work WITHIN her face, meaning you don’t even see it properly because you can only see inside in user persp AND... WELL XD it’s a little deformed how you see
When you notice the only thing missing are the ears and you notice you screwed up the mesh on the head. Means you can probably redo all of the head, which would lead to having massive struggles with connecting the body again, or for sure having to do the majority of the head again.
rip me.
Explanation:
(this is from the tutorial I wanted to make, but then my mom came home and I had tears in my eyes the whole time anyway and felt terrible, because I forgot to turn the gas cooker off and could have killed myself, yay)
AND WHEN I’M ALREADY HERE: A WIP YAY. (yeah no ears and no tail yet and I can’t modell her feet --- i can’t even DRAW them okay --- forgive meeee xD)
btw, I solved the problem with the darker material glitch thing (or how the fuck I should call that)... I had to flip the normals. Don’t know how it happened, but like that would should be inside, was outside and yeah.
Still thanks to @wolfchalk and @pixarchan (btw, it’s Blender, because ain’t nobody got money for Maya X’D) who offered help ^-^
OKAY TORI SLEEP NOW BYE