TECH :: XNA TOWER DEFENSE
Ever dreamed about developing your own Tower Defense Game, but always thought that it was to hard, or to complex to learn?
Well if it is the case, and not because you are too lazy, here is the opportunity to learn about it in a very simple way.
http://xnatd.blogspot.com/
Through, more or less, 15 articles, the author will guide the reader through the process of building a Tower Defense game. The technology used is XNA with Nick Gravelyn’s Tile Engine Series, but it can be easily adapter to any technology you wish as the ideas exposed are very simple and straight forward.
Some of the points being explained by the author:
- Building the level
- Sprites or painting the assets
- Implementing the enenmies classes
- Waypoints
- Towers and towers management
- Weapons and Firepowers
- Waves
- The user interface
- Tower Types
- Drag and Drop
- Game polishing
More at http://www.game-developers.org












