If this game ever gets really popular and bought by some big company (not going to happen) i just want people to know i did this while getting the tiles to work

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If this game ever gets really popular and bought by some big company (not going to happen) i just want people to know i did this while getting the tiles to work
The Tower Game Shenanigans @the-one-man-tower-of-babel @mystical-sun
[Sascha stands on top of the haunted manor’s turret, wearing a black ballgown and cat ears. “Your objective is to get to me first, then get me down and to the front door of this here ghost house. I will be entirely unresisting to whoever manages to get hold of me. If you put me down, I will hide somewhere else in the tree line. Fortitude and Auspex only. Got it, guys?”]
HEY GUYS, GUESS WHO’S MAKING A RADASS VIDEOGAME???. IT’S ME. IT’S GONNA HAVE ZOMBIES, AND DUNGEON CRAWLING, AND A DYNAMIC SIMULATION, AND YOU GETTING ATTACKED BY YOUR OWN DEAD FAILURE OF A CORPSE. I’M REFERRING TO IT AS “TOWER OF TERROR” AT THE MOMENT BUT THAT’S A WORKING TITLE AND IT WILL ALMOST CERTAINLY NEED A BETTER ONE BEFORE ALL IS SAID AND DONE, MESSAGE ME WITH SUGGESTIONS?? YOU WILL HAVE FUN!!!
I’ll be posting these here periodically to let you guys know how it’s going. Maybe some luvvely animated sprites as things are moving on? We’ll see.
HOLY CRAP LOOK AT ALL THAT GARBAGE I CAN FIT IN MY TROUSERS NOW.
4 hours of work today! Got a lot of things done! I added stacking functionality to the inventory, including a limit on how many objects are allowed in a stack. I made it so that zombies can wear armor. I added torch sconces that you can nick the torches out of, or put back to light up the room! I made it so the skeletons can’t kill each other! This has been a very exciting day!
So next time I’m going to be putting my shield back in! This likely also mean putting a block function back into the game, which will mean I have to change all sorts of things! I am going to add gold, which wont do a lot, but will set up a system to have stacks of items display different sprites depending on how much is in the stack. I might add some alternative sprites for the bones and rotten flesh to that end. It’s also my intention to add a more weapons and possibly change the dashing behavior the sword causes. This may mean dramatically changing how everything moves. If I can find time for it during all that, I may also add some functionality to the equipment code to deal with 2 handed weapons.
All of the bugs reported yesterday are still there. No new ones have come up today; I’ve been addressing them as they come up.
4 HOURS TODAY!!! Got a lot done. I’m back where I was before I decided to completely rebuild my inventory system. You can swap around the little guys gear, and you can loot the dead skeletons. The cloning bug is gone now too.
In the vain of fixing the inventory I also changed how armor works. Before it a unique control object for each armor peice and checked all the things that could be wearing armor to apply its value. Now it just instantly creates, reads the armor value from, and destroys and instance of the armor.
Also fixed the awkward skeleton armor bug.
Apparently, at the time of writing my last bug I had already fixed the looping issue and then forgotten about it! The armor bug was a sloppy leftover from that fix.
So next up I’m finally moving forward and not just redoing stuff! I’ll be adding functionality to allow certain items to stack in the inventory, adding torch sconces with removable torches, reworking the zombies so they can wear armor and make corpses, and also maybe redoing the shield and tweaking the attack function so the skeletons don’t kill each other.
Known Bugs:
-When dual wielding swords, the sword which is not in use will not update it position until attack is over.
-hit boxes are all over the place.
-sword is... buggy as balls. Will be adding some kind of indicator to determine if hits are actually occurring.
-moving objects get stuck easily. It is possible for the skeletons to pin the player in such a way that neither can move or hurt each other.
So I’ve decided I want to do a daily development blog on this thing. I’ll talk about what I did on the given day, what I think I’ll do next, and put a list of bugs that I’m aware of at a given time. Also feel free to ask questions.
2 hours on the tower game today. I had implemented a pretty good inventory system, but realized a few days ago that it just wasn’t going to work if I wanted the items to be able to stack and I needed to re build it from the ground up. You can now juggle the items stored in the inventory which will be where you left them when you open it back up. For some reason it creates an extra copy of the first item you move, so that will have to be fixed.
From here I need to actually add equipment slots that affect the player. This existed in the previous version, but again, I’m rebuilding from the ground up. Once I get the inventory system back in place I’m going to replace broken systems and spend some time debugging.
List of Bugs I’m currently aware of:
-aforementioned inventory clone bug
-most of the animations do not loop correctly, making the final frame of animation skip by too fast
-skeleton armor is drawn too low when skeleton is at rest.
- sword does not stab in the correct direction.
-skeletons kill each other when standing near each other and attacking.
OH HO! WHAT SORT OF HANDSOME GENTLEMAN ARE THESE?