Eat or Fuck: Yadzruck (Scooby-Doo)
Eat
Fuck
A magical monster summoned by the Tower Wizard who would grow in size whenever an incorrect banishing spell was attempted on it. The wizard summoned it to keep DnD players captive in his tower
seen from China

seen from Sweden
seen from Malaysia
seen from Argentina
seen from China

seen from Malaysia
seen from Kazakhstan

seen from United States
seen from Canada
seen from China
seen from United States

seen from United Kingdom

seen from United States
seen from United States
seen from Germany
seen from Netherlands

seen from United States
seen from United States
seen from United States
seen from Kazakhstan
Eat or Fuck: Yadzruck (Scooby-Doo)
Eat
Fuck
A magical monster summoned by the Tower Wizard who would grow in size whenever an incorrect banishing spell was attempted on it. The wizard summoned it to keep DnD players captive in his tower
Oops, I started accumulating more of a list of things I played and then forgot to post them while getting distracted by other things I haven't finished/given up on yet, so I'd better do something about that now. At least this time they're all generally pretty alright.
Magic Archery: Technically it's an incremental/clicker/idle game, but it's only like an hour long so there's not much time to spare for sitting around waiting for things to happen. Once it gets going it just kinda goes. Pretty satisfying progression and some silly upgrades, and the aesthetic is good too.
Tower Wizard: Made by the same person as the previous one, but this one is much more Gnorp-like. There's a lot more Stuff in it than Magic Archery, but also there's more waiting. It's right on the line between having enough stuff to do often enough to not get bored sitting around and having long enough gaps that it makes sense to go do something else for a while, which is an awkward place to be. Still pretty good though, even if the interactions between abilities are less interesting than its main inspiration, (the) Gnorp Apologue, and you can much more easily just get all of them and not worry about it.
A Building Full of Cats 2: Unsurprisingly it's a lot like the other Full of Cats games, just more so. I think I didn't quite get into this one as much as most of the others, but not really because anything's wrong with it. Actually I'd say stuff like the music has only been getting better over time, and there were fewer things I had to give up and use the search button for than in some of the older ones. Definitely curious how their metroidvania will turn out next year, since they've been gradually inching toward including more gameplay elements than just hidden object stuff.
optimal conditions for a sacrifice: I think I mostly liked this one, even if I'm undecided what it was trying to say. It feels like the author created it for someone else who isn't me, or maybe even just for themself, and I happened to be there to see it too. It was interesting enough to spend the half hour on it it asked of me though. I dig the art, and the music sounds like it could be from an old Squaresoft game from the 90s, especially the main menu theme that could be right out of one of the Mana games.