I wasn't planning to play the first Xenoblade game for the third time. I had been replaying the third but was taking a break from it to do other things, and then suddenly they announced the Switch 2 versions of all three, so they got put on hold until December. I still wasn't going to replay the first one though. Then I decided to check out Xenokart, and here we are a few dozen hours later.
I didn't realize how fast NG+ goes compared to starting from scratch, and the Xenokart speeds it up even more. I'd never played NG+ before because I originally played the Wii version, so I couldn't exactly use that save file when XCDE came out. I think it took me about a third as long to finish the game and even more of the side quests and other optional stuff compared to the first time I played.
I had finally convinced a friend to play the game...last year? early this year?, but she got frustrated by the Fiora of it all and hasn't gone back to it since. That inspired me to specifically pay attention this time to anything that might bother someone like that, which made it less enjoyable for me, but there really is a decent amount of it in the first half-ish of the game.
The setting and world it takes place in are immediately super interesting, but that specific event and a lot of other stuff early on does make it seem like it might be using some fairly standard tropes in some kind of overdone ways, and it takes quite a while before it starts subverting them. It also at no point ever in the game manages to handle female characters particularly well (as much as I still like some of them anyway), and honestly the character writing in general is much weaker than in the later games. Having gone through all of the Xeno games again in some form or other in the past five years, this one feels a lot closer to Xenosaga in terms of how it handles characters than it does to other Xenoblade games, which kinda makes sense considering it was made closer to when they were.
I still think most of the strongest parts of the game are in the second half or last third of it. That's where most of the things in the story happen that make it stand out. I also still think a lot of the antagonists are maybe conceptually interesting but pretty weak in execution, like all the Faces. I've always liked the two main antagonists though, and they still hold up. And the sequence of reveals and recontextualizations in the last few chapters are still a wild ride this passage of fate.
And of course I also had to play Future Connected for a third time (once when XCDE came out, again when I replayed the base game, and again now). I know a lot of people say it's pretty skippable because it's short and has minimal relevance to the overall story of the series, but I always think it's extremely worth it every time.
I think it actually does a lot of things better than the base game and shows how much more they learned about making games in the decade between. The environments manage to simultaneously feel like they fit right in with the base game while also being better laid out and just better thought out in general, and like the DLC side games for both 2 and 3 a lot of the mechanics are more streamlined and a bit more refined. You don't have as many ways to break the game, which makes you have to actually engage when the systems instead of just overpowering them.
And this might be a bit of a hot take, but I think Future Connected is also actually better written. The main game has a much bigger and more consequential story with a lot more going on in it and a bunch of great moments, but the way the characters themselves and their interactions and relationships with each other are written in FC is much better and a lot closer to how good at it they did in XC3.
Kino is the goodest boy and a fairly realistic child character who isn't annoying for a change, unlike a lot of media. Nene captures the adolescent experience of being almost an adult and trying to be mature but not having gotten there quite yet. Melia has a huge amount of character growth, and especially the interactions between her and Tyrea are probably my favorite character moments out of all of XC1/FC and a big part of why I like both of them so much. Also Shulk is there too, I guess.
And they finally figured out how to write female characters and it's great! They can actually have a conversation with each other that doesn't involve talking about their feelings about Shulk for a change. They actually get to be full, complete people. It's nice.
I do still rather enjoy the story of the main game and am glad I went through it again, but it's a little hard to go back to in some ways after playing everything they've made more recently. I think playing Future Connected is actually a better experience for me these days though. We'll see if I take another pass at XC2 in a few weeks depending on what QoL features they add, if any, because it's definitely the jankiest and least polished one at this point, which is why I never finished my previous replay of it.
Either way I'm definitely looking forward to the rest of my XC3 playthrough at the end of the year and especially to the new game next year. I'm very curious to see what they do with something (allegedly, but we'll see) completely new, and I'm very hopeful their focus on better character writing and development over the years continues, because they've gotten quite good at it.