Some of the many arthurian references in Inkle's new puzzle game "TR-49" (which I recommend, amazing story)
The game also has some more plot-references to the love triangle between Guinevere-Arthur-Lancelot.

#dc#dc comics#batman#batfamily#batfam#dick grayson#dc fanart#bruce wayne#tim drake


seen from United States
seen from China
seen from China
seen from Russia

seen from United States

seen from Türkiye
seen from United States
seen from China

seen from Malaysia

seen from United States
seen from United States

seen from Germany
seen from United States
seen from China

seen from China
seen from United States
seen from Canada
seen from United States
seen from Ireland
seen from United States
Some of the many arthurian references in Inkle's new puzzle game "TR-49" (which I recommend, amazing story)
The game also has some more plot-references to the love triangle between Guinevere-Arthur-Lancelot.
In love with this
TR-49 (iPhone)
Inkle gets in to the hypertext maze genre. The story is atmospheric and intriguing, and they have a masterful knack for ensuring revelations unfold in an impactful way. The opening minutes of these kinds of games can get a bit dull as you’ve only got a little bit of material to chew on, but the learning quirks of the database and its control scheme livens up those early explorations.
There’s a very sophisticated system of automatically-populated notebooks here, ostensibly for recording important conclusions. I recommend keeping your own notes instead, because mentally backtracking is important and the conclusions the system notes down are rather broad. The in-game logs are best used more like a fast travel system, saving you from typing in file codes by yourself, and a progress gauge.
Essential stuff. Maybe don’t play it on a 4.5-inch iPhone mini like I did though.
Sometimes I really want to read a short summary of what to expect from a game with a very particular description that CATER to my OWN SPECIFIC interests, so here we go.
(click here for other videogames)
what to expect from TR-49
Mystery, puzzle, text game
Partially voiced (the protagonist and a few characters she speaks with are fully voiced, books' extracts/quotes are also voiced, but additional notes are not)
You play as Abby, a woman who wakes up in a basement and in front of a mysterious archive machine. You can speak with Liam, a man who asks you to find a book
The machine is an archive of books, texts and notes from the 1800s till more recent times
The only way to read the entries is indexing them (finding the title of the book and matching it to the code that identifies author + year of publication)
The player needs to investigate and uncover the books titles, codes and the correct matching, for example: CC-11 to identify the note/entry written by Cecil C. in 1911.
Each entry is composed by: a quote from the book, alongside a title (both unreadable until correct matched), a note by an archivist. Clues for the correct answer and uncovering more codes/titles are found within the text in a labyrinth of associations
Clues and information is also written by Abby into a notebook
Some codes unlock other events (ex. go back of one entry, some comments under certain entries, a maze etc.)
Through reading these entries and the comments, you can uncover not only who Abby is, how she ended up in there, but also a bigger story about what is happening in the world
The game also has some real books (ex. Alfred Tennyson's Lady of Shalott) which are always in the game, and some other novels that randomly change from playthrough to playthrough. These are not plot relevant, but simply easter eggs
There are multiple endings depending on your choice. Only your final choice will determine the ending
The detective work is done by the player not the character (I found myself with a calculator at one point, summing up dates of death and birth and publications to find more codes). As in, the game is not going to explain the story to you.
The setting of the texts/books in the story is mainly World War II
plot? You are a young woman named Abby who finds herself in a mysterious basement and in front what looks like an old war machine. A man you have never met before (Liam) asks you to find a book through the archives of the machine. gameplay? text choice, decoding, puzzle characters? The protagonist and the people who added notes to the entry, alongside Liam, are the main characters. sadness level? medium death? (spoilers)
Attempting to create a timeline for TR-49: part2 -> 1941 - 1999 (endgame)
Part 1 is here
MAJOR spoilers
Attempting to create a timeline for TR-49: part1 -> 1799-1940
As usual, Inkle games always make me end up taking notes and trying to decipher them. This time, I am trying to put together a timeline of TR-49, with the actual events as they happenen. I will add in italics my comments.
SPOILERS (in two parts because of tumblr limits. Part 2 is here)
man this game
I love how inkle always manage to make the creepiest videogames ever