Shin Megami Tensei IV FINAL Official Setting + Shinwa Sekai he no Tabi translations
I don’t own the raw scans or the translations in this post all credit for the translation belongs to Miel who did a wonderful job on it. The Nanashi bio was already translated by Dijeh and the rest are translated by them.
Asahi
In the early scenarios, she was supposed to be a tomboyish character who often used foul language. As you can see, she ended up the complete opposite (lol). Asahi was designed as a child whose parents had lovingly raised, and had her life planned out for her to survive in this destroyed world. They were hoping that she would one day be able to see the light of dawn, hence she was named Asahi. We based her design off themes of the sky, hence the goggles, hat and the blue color scheme to make a pure, orthodox heroine.
Navarre
A harmonious, all-green presence… Actually I just came up with that after (lol). But I think the meaning of Navarre's scarf color was shown pretty well in the game. His ghost form and the fact that he would be a partner was decided from the very beginning. I wanted him to be able to run around the map following the MC, so I suggested a mascot-like design that could float alongside the MC. I'm glad he was able to re-appear as a likeable character (lol).
Nozomi
In the previous game, she was an event character with only pixel art, but in this game, we decided from the very beginning that she would be a partner along with Navarre. We tried to keep the same imagery she had from the previous game but designed elements unique to this game. After she became one with Danu, I wanted a change in both mind and body. Her hair and eye color, as well as her physique are all mixed with Western features, and when compared to the main characters who are all children, she looks like a mature adult lady.
Hallelujah
We had planned to create a mixed-race child who would show what kind of world setting it was in this game. His brown-colored skin was the only thing that still remained of his initial draft; every thing else about him was totally changed from the initial planned scenario. We gave him a Ashura-kai styled outfit, as well as a school jersey to make him look like a child delinquent. The pointy ears and black nails were to give him a demonic feel. When he transforms, he changes color, and I think it perfectly represents the devs’ ideal image of him.
Chironnupu
When Chironnupu was created as a demon, I was requested to make him a mascot-like character. They did not want a standard cutesy character, but rather something that had a “Megami Tensei" type of cuteness. There are very few legends about the Chironnupu, so I got ideas from keywords such as Ainu, fox, divine spirits, and hunting, and instead of simply drawing a fox, I made him a young spirit that wears a carved wooden mask.
Gaston
When I first heard that Navarre’s younger brother was going to be in the game, I laughed… and I was very surprised. Of course they must have the same hairstyle and facial expressions to live up to the family name (lol). Since he is an elite member of the newly established Samurai group, I put his Samurai uniform over his inner wear, so that he looked like a medieval musketeer but set in modern day. The cross symbol represents God and the four archangels. Michael's spear was originally meant to defeat Lucifer, so I based its design off Lucifer’s motif.
Toki
Out of all the characters, this character had the most changes and was the most difficult to design. In the early designs, she was made to look like a miko (TN: shrine maiden) who served Lilith, so I wanted her design to emphasize her young age when compared to Asahi and Nozomi. That design later evolved into a tall, ephemeral type of girl, and then later, finally settled into the design of an assassin. She’s designed as a member of the Ring of Gaea, and her unmasked face has the cuteness of a Japanese doll but also a beauty that exudes an exoticism.
Nikkari
This is a character that appears right at the beginning of the game, but we did not originally plan to have an illustration for him. However, there was a request for a illustration to show the worldview of this hunter from Tokyo, and how the world and the people he cared for were being overrun by demons. Thus we created illustrations for the 3 of them: Nikkari, Manabu, and Master. The name Nikkari is based off a famous sword, but you’ll just have to find out whether or not his sword is the real deal by playing the game.
Manabu
As a more senior hunter, he has become a unique character. Like Nikkari, we had initially only planned to have pixel art for him, so we made sure to exaggerate that reggae-like feel to convey his love for reggae, even if it's a tiny pixel art. Compared to veteran hunters, he didn't have much experience yet, so we designed him to still look a little naive. Having designs for the sub-characters was not initially planned, so I only had a short amount of time to design them, but I was able to take a breather and had fun while drawing them.
Master
When I was making drafts of his design, I borrowed the design of the adult form of the protagonist (lol). Since the character is a former hunter of an inhabitable society and a master of the company, I gave him unshaven stubble and thick arm hair to give him that rugged feel, but also gave him the outfit of a bar waiter to give him a sense of tidiness. Anyway, it feels like a strange coincidence that the pilot-style outfit worn by the original adult protagonist ended up being worn by Asahi instead. I wanted to see how well he would do.
Swordsman Hunter
During the idea stage, there were many variations for a non-human hunter. This is a lightly armored female hunter whose main weapon is a sword. Her personality also seems outgoing.
Professor Matsuda
This was the initial idea draft for Matsuda. Back then he was planned to be a NPC that you can speak to but didn’t have a character portrait. His facial expressions can’t be seen clearly from the small portrait, but you can see his hunched-back posture.
Elite Hunter
An elite hunter who has a high rank and is well-dressed. It's the type you don't see very often in the underground world of Tokyo, but it seems there’s actually some hunters who are living a privileged life out there.
Punk Hunter
A female hunter that catches the eye with her standing hair and studded clothes. Strong female hunters who live by fighting with demons are all cool-looking. The same goes for Nozomi. It’s no wonder Asahi admires them.
Child Hunter
The boy with the spear is an NPC you can talk to. During the designing stage he was made to be a little child hunter but the final version of the NPC seems to be older in appearance.
Gaea Elder
An old man who was created as a member of the Gaea. Compared to the fierce male members and cold-looking female members, he’s more of a good-natured old man character.
Asurakai Member
Most of the Ashurakai members were thugs in suits, so we had the idea for a man who actually looked dangerous because he had a drawn knife in his hand. Might’ve been a change after Tayama’s death.












