The polygons that appear at the end of Reimu C's bomb in Subterranean Animism would glitch out and become bright red and opaque in the trial versions. This was fixed in the full version.
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The polygons that appear at the end of Reimu C's bomb in Subterranean Animism would glitch out and become bright red and opaque in the trial versions. This was fixed in the full version.
When you die in the trial versions of Subterranean Animism, you will generate 5 small power items and 2 large ones. By collecting them you regained 2.25 power back.
In the full version, when you die you will generate 4 small power items and 3 large ones. By collecting them you regain 3.20 power back.
Locked and unlocked Music Room from Subterranean Animism in the trials (left side) and full version (right side).
All digits are closer to the "No." in the trial versions.
In ver0.01a of Subterranean Animism, the first wave of fairies from stage 2 stop to shoot at you, but if you are out of bounds they just keep falling and don’t shoot at all.
In /post/700113698508914688/ it was shown how in ver0.01a of Subterranean Animism, the first wave of fairies from stage 2 won’t shoot at you if you are out of bounds.
Another interesting thing about them is that if you apparently timeout Yamame’s last spellcard out of bounds and stay hidden until next stage, those fairies will fall at higher speeds.
If you timeout the spell normally on the screen and go out of bounds after the spell is finished and stay hidden until the next stage, the fairies will fall normally, not at high speed.
The blue and red spinning enemies from stage 3 of Subterranean Animism (excepting the ones Yuugi spawns during her nonspells) were smaller than the purple ones in the trial version.
A symbol from the dialogue between Yukari (ReimuA route) and Yuugi was changed in the full version of Subterranean Animism.
A symbol from the dialogue between Nitori and Yuugi (Marisa C route) was changed in the full version of Subterranean Animism.
Left side - trial, right side - full version.