An experiment to see how exactly all the various textures in a terrain DR get called in-game turned into a super fun heatmap of MT. Weird though how most areas have blending (fig. 2) but some instead have a hard seam (fig. 3) . Luckily the final product is all various shades of green so it should just look like a nice variegation. I did this so I knew how much effort to put into the several different textures and the answer is: a lot.












