Updating my old Renaissance CC.
On a surface level, there is almost nothing new – the textures are the same, the shape is the same. But I made changes to the uv_0 and maps that allow me to feel better about this dress. In conclusion, it might be an ugly child, but it's my ugly child, from the times of my first meshes and textures. And I am still fond of it.
Anyway, what was previously "1400s_girl_dress_Maddalena" is now "1400s_dress_c", and I deleted the old version.
Please read details! This was a difficult conversion, and thus has issues you must be made aware of!
Fully functional, but please read warnings!
Fem frame. Not frame restricted, but if you use on masc sims, there will be some clipping with the masc back, especially if the sim is muscular/fat. Compatible with fat sims on the fem frame. Braid will clip with bulky clothing.
Partial Hat Compatibility (Functional chops, parts of the mesh will clip with most hats - see example under post cut!)
EA swatches
All LODs
Custom thumbnails! (you'll find it up near the top of the hair column with the rest of the high-poly conversions I made).
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THIS IS AN EXTREMELY HIGH POLY MESH!!! Please consider the health of your game - if you regularly struggle to run the game with high poly content, please do not install!
V1 - Full hair 83k poly at LOD0
V2 - 54k poly at LOD0
V3 - 36k poly at LOD0
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V3 - Converted to CU by request from @urpersonalsea, typically I do not convert hairs over 30k to child, but I decided to give it a shot. CU is unisex!
Oracle Headpiece (Complex weights)
Oracle Headpiece (Stiff Weights)
The Oracle headpiece has 17k poly at LOD0, full LODs, and 9 metallic swatches. The gemstone texture originates from TS4, in the 'crystal creations' pack.
Oracle Headpiece for CU (stiff weights and complex weights)
Oracle Headpiece Recolour
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No reshade vs reshade :
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MORE DETAILS and DOWNLOAD [SFS] under cut !
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Motion Previews :
Even though I tried my best, there still might be awkward movement of the hair in certain circumstances, please review the provided .gifs to get an idea of what the weights look like!
The hair also moves with the brows, so be aware that if your sim makes exaggerated expressions outside of what EA animations typically have, the hair can 'crunch' in an unpleasant manner!
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Weighting Previews :
But because of the brow weights, the hair is flexible, and to some extent can account for exaggerated eye/brow placement - though, I can never guarantee full compatibility.
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Recolour preview :
Found in piercings section.
For CU and T-E
Recolours the gemstone (swatch 1-22) and part of the metal (swatch 23-30), so you can be more flexible with the head ornamentation!
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Hat Chops Preview
Functional hat chops. (as pictured). They clip with most hats, but the hair at least will not disappear or change drastically when hats are applied.
Due to odd shape of mesh, hat-chops are not particularly pleasant, however, they are functional- when your sim wears a hat with a cut in it the hair will react accordingly.
The cut is pretty neat other than the braids, but I understand if this is a deal-breaker for you :<!
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DOWNLOAD!!!! [SFS]
if embed fails : https://simfileshare.net/folder/269616/
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TOU and Stuff :
I am a hobbyist. You get what you see. It's always free.
Posies converts solely for fun and to bring items into the sims 4 which Posies enjoys and believes can be used for players to greater express themselves. The meshes Posies has used have already been on the internet for some time. Posies isn't converting the meshes entirely faithfully, but trying to be creative and transformative with how Posies uses the textures and meshes Posies converts. Non commercial share-alike only, This post is not monetise, you should not monetise or otherwise profit from the use of this mesh, these files, these textures. You should not monetise or otherwise profit from derivatives of this mesh, these files, these textures. Bundling this file into paid sim-dumps, republishing links to this file on sites which receive ad revenue, bundling this file and republishing this for any commercial use is prohibited. If crediting via wcif please remember these are conversions and so while much was done by Posies, this is also a derivative work and the effort that the original artists put into their work should not be devalued. Posies does not support selling conversions from other games into the sims 4 (nor any other game for that matter.). Don't be a rotten gourd.
TOU* :
Provided the usage is NON-COMMERCIAL AND THERE IS NO EARLY ACCESS OR AD REVENUE GAINED FROM YOUR USE OF THE ASSETS
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DOU (do! tou)
Edits and recolours are welcome. You may include the mesh.
Conversions to other sim games is fine.
Conversions to games that don't have rewards for creating / uploading cc is fine. You might find it better to just convert straight from the source games rather than using my versions, though.
Reuploading is fine for archival purposes (If my Patreon and SFS are gone, and my Tumblr has not provided other links)
Use in deco sims or build objects is fine (that'd be really cool!!!) (so long as it is free!!!)
Make corrections or compatibility updates if Posies is unable to do it, inactive or too busy.
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NOU (no! tou)
No using this cc in paid or early access sim dumps.
No using this cc on model sims when advertising your own paid or early access cc.
No uploading this cc, derivatives or this cc or links to this cc to ad-sites [simfinds, curse-forge, modco, any individual cc finds blog external to Tumblr that receives ad revenue, any other social media account which is monetised. I would prefer not to be featured in cc hauls on TikTok or YouTube, and for my conversions to be excluded from such publicity. Thank you ^-^]
No re-uploading this cc to cc packs.
No re-conversions to games that have external or internal rewards systems for creating cc.
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If you're looking for a similar maxis match hair but this one isn't quite doing it for you, I recommend :
Ye Medieval : Margeurite Hair - Sehablasimlish
As for SN//S0572, I don't currently know other alpha or maxis conversions of this mesh as of posting this.
At long last, I'm releasing this dress. Of course, it's still likely that there's issues. The mesh is from Assassin's Creed II, extracted here. It's 8 swatches and HQ compatible. The lower body morphs are a little strange, but it shouldn't be that bad.
New meshes. Polycount: from 570 to 1057. Normal and specular maps, all LODs. Basegame compatible. HQ mod compatible.
Set includes 6 ruff collars for every occasion. They are actually accessory tops, so you can use them with almost every piece of clothes, just as you can see on the previews. For each collar there are three types of tops in different materials - semi-transparent chiffon [ see details or 'Domenikos' picture ], less transparent lace [ see details or 'Elizabeth' picture ] and opaque silk [ no any detailed picture, I painted one single texture for the silk and for the chiffon, so transparency is the only difference ]. Every material comes in 3 colors: black, white and ivory, so - 9 swatches for every collar.
Since every collar is an accessory [ you can find it in Bracelets category ] the texture is sort of tiny and sadly that affects the quality. Yet it's actually not that bad, at least I did everything I could to make it look fine and neat. Also the textures will overlay any texture located in the bracelets region., so those collars can't be used with EA bracelets and whatever content creators put on the same area of a diffuse map. And I didn't add morphs to keep the form stable [ after all, it's a heavily starched collar twisted and ironed with red-hot tongs, it's not that easy to bend, you know... ].
You can download the ones you need of the merged package, but don't put merged package and others collars from the set in your Mods folder in the same time.
Preview pics are pure screenshots 100% from the game [ no HQ mod, no ReShade, no color edit ].
Hope you’ll find this useful - tag me if you do, I’m always glad to see your screenshots. Happy simming, have fun and don’t forget to read my TOU.
DOWNLOAD - Patreon Early Access
Public access - 15/02
Credits go to @helgatisha for the poses and to all the creators of cc used for the preview pics. Special thanks to @sifix, @plazasims, @sentate and a bit to myself.